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Thread: RNG Fairness

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  1. #37
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    The diagram Livilda posted seems to be the best match for what Yoshi-P said in Update #3, specifically that the lottery results were calculated properly but some results were not properly communicated to the housing server, resulting in the "0" (mis)behavior.

    The comments about probability don't seem to match Yoshi-P's explanation. However, they are mathematically correct for the scenario that OP was postulating: adding 0 into a lottery with 4 players would simply reduce everyone's winning chance from 25% to 20%, adding a 20% chance that everyone loses.

    And everyone (like OP) should learn to program in Python (or any other easy-to-learn programming language) because it's fun! You could easily write your own lottery program and run it repeatedly to see what the results would be for different numbers of bidders with or without 0 added into the mix.
    (1)
    Last edited by Avenger; 04-19-2022 at 05:27 PM.