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  1. #91
    Player
    CodeAvellus's Avatar
    Join Date
    Jun 2021
    Posts
    33
    Character
    Code Delduqui
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by faris_minamino View Post
    I want to add, the Spanish community are begging since 1.0 for a Spanish translation of the game, we even said many times that we are happy only with the text, but hey, we are totally ignored, and we are not so little players playing (Plus the people that tried the game and left because some English way of speaking -Pirate English, ancient English like dragons one and Urianger's- are overly complicated for foreigners)
    And we are talking about one of the most spoken languages in the world, but we get ignored again and again with the excuse of: Is because that's expensive
    And what if? we pay too :l
    This is probably the BIGGEST problem in the whole game. I don't speak spanish, but it's simply unacceptable that this game still don't have this language. We have a huge Italian, Spanish and Portuguese speakers that are ignored. This is worse than any other problem in this game since they can't even play the game.
    (8)

  2. #92
    Player
    Manofpassion's Avatar
    Join Date
    Apr 2022
    Posts
    145
    Character
    R'in Hoshizora
    World
    Spriggan
    Main Class
    Ninja Lv 90
    Isn't Spanish the first or second most common spoken language in the world? Seems like a good market to break into imo. Then again, there is a matter of budget. The devs could use their budget instead on ... giving hroths jelly bean hair. Interesting maneuver.

    Obviously I'm aware it's not as simple as just spend money 4head, but it does beg the question where the budget is going when it's not being spent on features that would be universally liked.
    (6)

  3. #93
    Player
    Puksi's Avatar
    Join Date
    Mar 2017
    Posts
    162
    Character
    Forgiven Dolor
    World
    Mateus
    Main Class
    Machinist Lv 91
    Quote Originally Posted by Manofpassion View Post
    Obviously I'm aware it's not as simple as just spend money 4head, but it does beg the question where the budget is going when it's not being spent on features that would be universally liked.
    Pockets. The answer is pockets.
    (3)

  4. #94
    Player
    Darksummoner's Avatar
    Join Date
    Jun 2021
    Location
    Limsa
    Posts
    183
    Character
    Meteon U'mani
    World
    Midgardsormr
    Main Class
    Arcanist Lv 77
    Quote Originally Posted by Scaramouche View Post
    There is no advertisement for rmt website in WoW.

    You must have never hung out in Stormwind, Ironforge, or any of the major cities. Your statement is all kinds of false.
    (7)

  5. #95
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Maybe I'm thinking of the placement being annoying and it's been a long time so I was probably thinking before SB.

    Dots might not make it busier for you, but watching several dot timers tick down while also healing could be too much for some people. I assume this is why it changed.
    Maybe you confused it with Blm's flare which is a gcd with actually long cast time

    Dots gave skill gap which is something healers really need as right now they're even less deep than classes. Its perfectly fine if people can't manage all of them at once at the beggining thats what learning and difficulty curves are for which other roles have (tanks have to manage self buffs, dots, defensive cds and ofensive cds with more frequency than healers) and if they are too much there were healers with less dots than Sch, right now there is no option just 1 nuke spam and 1 dot, that is not a design for everyone, that is just trash design. Besides if anything healers should cherish the dots because since they're damage over time makes the GCD heals less harming (due to less dps reliance on the main nuke) which is actually a very noob friendly design as it allows them to keep a good portion of their dps even when they panic and have to heal more
    (1)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  6. #96
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Manofpassion View Post
    Obviously I'm aware it's not as simple as just spend money 4head, but it does beg the question where the budget is going when it's not being spent on features that would be universally liked.
    Shareholder's wallets. The goal of any major entertainment company is to generate the biggest profit possible.
    (4)

  7. #97
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ath192 View Post
    Hey this thread is disgusting. The criticisms about the technical issues are valid but how it was done, and personal attacks, and comparisons to other people who have committed despicable acts to their workplace makes whoever piles on with this sort of mentality the most disgusting of all. I'll take my broken housing system and play a bald Hrothgar if I have to, or I'll respectfully leave feedback and unsubscribe.

    The only people deserving of hate are the disrespectful turds saying disgusting things because they think being displeased with a feature entitles them to destroy the emotions, self-image and reputation of other people who are just doing their jobs.
    Welcome to the official forums. It's not just this one. Pretty much every official forum for every game is filled with the most overly cynical, entitled people who will never be happy. It's why I rarely visit these days.
    (13)

  8. #98
    Player
    Darksummoner's Avatar
    Join Date
    Jun 2021
    Location
    Limsa
    Posts
    183
    Character
    Meteon U'mani
    World
    Midgardsormr
    Main Class
    Arcanist Lv 77
    Quote Originally Posted by Ryaz View Post
    Welcome to the official forums. It's not just this one. Pretty much every official forum for every game is filled with the most overly cynical, entitled people who will never be happy. It's why I rarely visit these days.
    Same. These forums, like every other game forums, can be ridiculously toxic. These forums are filled with narcissist people who think that because they are unhappy then all other gamers should be unhappy, and with a lot of people who are also pissed at every single thing in the game. Limit your access to these forums, in my opinion, to once or twice a week.
    (11)

  9. #99
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,555
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by WaxSw View Post
    Dots gave skill gap which is something healers really need as right now they're even less deep than classes.
    It seems skill gap is what they are trying to remove entirely. For example, if you pressed Flourish on dancer to trigger every proc, it would overwrite any existing procs that you didn't use. This was changed so now it won't and that was one the things that someone not good at dancer would be likely to get wrong.

    It's a convenient change but like the alignment of raid buffs or the stacks of 5 replacing buff windows, it's one of the many signs that they are trying to eliminate skill gap, so that as long as you press everything off cooldown you can't be doing it wrong.

    I'm not sure what the solution for healers is. In my opinion, either the outgoing damage from bosses should be frequent enough to justify all of these heals, or healers should become more like a black mage or a red mage. The problem is that the outgoing damage is high and frequent in a small amount of content and that small amount of content still justifies the need for all of these heals. At least before the stat squish I would have to burn through my whole kit when there were big pulls in dungeons such as Holminster Switch, Akadaemia Anyder, Grand Cosmos, Anamnesis Anyder, the last 5.0 dungeon and in level 50 minimum item level content.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #100
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    snip
    I can't accept that any sane developer would want to eliminate the skill gap, that is a guaranteed way to kill a game, no matter which, as personal growth and feeling better than other people/ourselves is one of the main instinctive motivational sources of human beings. I can't accept it even less when there are jobs like Blm that have as big as a skill gap as healers ever had and isn't getting gutted in any way shape or form

    The solution for healers is simple, really, and we've been saying it for years increase the dps/support skills. It woudn't affect the healing floor at all as those healers who don't dps will still don't dps and those learning would still have easy to heal duties (something that increasing the damage/frequency of damage woudnt do), woudnt really require to rebalance all the content like the "increase the damage of enemies" option does, it would vastly affect those who play healing extensively giving them more stuff to do other than spamming the same button hundreds of times (literally, just check my old posts and you'll find several logs with over 120 dosis casts) and would give those who are learning something to strive for because the shiny big explosions are a good bait.

    In fact we have the perfect enviroment to do that, normal mode dungeons are low damaging and tanks have insane sustain, providing a lot of oportunities for healers to make those offensive actions shine and getting used to them, we have job gauges and charge systems which would give healers the ability to delay the application of said dps actions if for some reason emergency healing is required without losing uses and we have insanely strong heal cooldowns that allow to maintain that ofensive flow even when healing is required. All cogs of the clock are there we just need the devs to realize that they have to press the On button
    (1)
    Last edited by WaxSw; 04-18-2022 at 09:02 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

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