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  1. #1
    Player
    Qeilos's Avatar
    Join Date
    Jul 2019
    Posts
    135
    Character
    Ailin Dorne
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    I actually dislike silence as a CC more. I can hear stuns, they have a sound associated with them, so do draw ins, Silence if it has a sound is so utterly subtle most the times im spamming recup not realizing it happened because the feedback both audio and char control wise is not there. ive been trying to work on putting debuffs somewhere and making them obnoxiously massive but the hud manipulation for that is a bit pain.
    (1)

  2. #2
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Before anything i’d fix bard. As it is right now it’s basically unplayable. The moment you use your main damage skill you’re stuck in a permanent walking mode that persist even after death. Don’t even know how that made it out of development if they had actually tested it but i guess that’s proof they don’t test anything.
    (0)

  3. #3
    Player
    Qeilos's Avatar
    Join Date
    Jul 2019
    Posts
    135
    Character
    Ailin Dorne
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    Before anything i’d fix bard. As it is right now it’s basically unplayable. The moment you use your main damage skill you’re stuck in a permanent walking mode that persist even after death. Don’t even know how that made it out of development if they had actually tested it but i guess that’s proof they don’t test anything.
    This forum is aflame with bards talking about this bug but ive never noticed any of my teammates moving at the speed of RP. Is it like random chance to happen?
    (1)

  4. #4
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Qeilos View Post
    This forum is aflame with bards talking about this bug but ive never noticed any of my teammates moving at the speed of RP. Is it like random chance to happen?
    I’m fairly certain it’s almost guaranteed to happen as long as you’re using your main damage skill, since the bug itself is apparently tied to the cast time walk. Why it happens to bard and not mch when they both have the same exact type of skill i have no clue, all i know is it’s absolutely annoying and i’m surprised it hasn’t been fixed yet after a week.
    (0)

  5. #5
    Player
    Subtext's Avatar
    Join Date
    Apr 2022
    Posts
    9
    Character
    Nimie Vainchelon
    World
    Louisoix
    Main Class
    Alchemist Lv 90
    If we're talking about initial changes...I've mostly played MCH and while I like playing it, there's some stuff I'd like to see changed.

    Machinist changes:

    - Bioblaster
    The fact that it's the one short range skill in an otherwise long range tool rotation makes it clunky to use and forces mch players to go into melee range early on when they would and should avoid it due to lack of mitigation tools and a tendency to get dogpiled. Also, the situation it would be most useful in makes it hard to use due to its limited range.
    Suggested change:

    - Increase the range to 25y. Change the AoE effect to "Target and anyone nearby" (5y? 10y?)

    - Chainsaw
    I do chuckle if the Analysis effect triggers and KO's someone but that extra needs to go. It's frustrating for the target and you simply can't plan around it. I'd like to see it replaced by a moderate DoT effect. (4k over 12-15 seconds?)

    Marksman's Spite:

    While I love the LB and it is very satisfying to use given it essentially being a bit middle finger to the target, it pales in tactical impact compared to many other LBs. It's subjected to Guard and other mitigation and the cast time and marker allow for the targeted player to pop a quick heal which makes it harder to secure the kill than it should be for a single target LB (Especially compared with others)

    There's a few ways to make it better without it being necessarily OP. Just a few varying suggestions, NOT with the intention to have them all implemented at once.

    1) Adds three attacks to an active Wildfire effect, triggering it instantly. If attacks have been applied beforehand, the exceeding attacks count, allowing for a "supercharged" wildfire with potentially up to 20k AoE damage (from 5 attacks).

    2) Applies a "Focused" status effect. Allows for repeated uses on the same target but will get canceled as soon as the machinist moves, focuses another target or takes any other action. Will cause a lot of repeated damage on a single target at the expense of being a sitting duck.

    3) Lower the damage to 16k. Allow it to instantly KO the target if it has less than 50% HP. This would be the same as NIN's LB while keeping the range but limiting it to a single target.

    My personal favourite would be 1). It's still the same skill as before without preparation but could be used against an entire group as well with proper preparation.
    (0)

  6. #6
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    my job cant win 1v1 so the other job needs to be nerfed.
    (0)

  7. #7
    Player
    Qeilos's Avatar
    Join Date
    Jul 2019
    Posts
    135
    Character
    Ailin Dorne
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by XgungraveX View Post
    my job cant win 1v1 so the other job needs to be nerfed.
    I know this is trollbaiting but ill join the fun. SMN cant 1v1 anything im pretty sure without the opposing party misplaying terribly. Ergo nerf everything.
    (0)

  8. #8
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    WAR
    Remove the healing on the basic GCD combo
    Switch out the primal rend stun with a heavy, give Blota a bind (but that ties into a bigger issue with CC effects in general
    Idk, make it do less damage? It feels pretty shit being outdamaged by a warrior as a DPS
    Reduce their max HP because of all the free healing in their kit, maybe like 60 or 59k
    Reduce the guard breaking on LB to like 8 or 5 seconds. 15 is a bit nutty in conjunction with everything else their LB does
    Seems like the global tank power budget went all into warrior cause it's the only tank you see like 90% of the time lmao

    WHM
    Fix the cure bug
    Reduce LB charge rate by a chunk
    Reduce HP to like 49 or 48k
    Tone down one of the aspects of the LB, either 12k damage, 2 second CC or 5% buff. Cause 18k damage, a 3 second aoe stun and a 10% healing-damage buff on a crazy quick charge rate is pretty oppressive. Oh and instant cast, don't forget that

    SAM
    Make the counter attack debuff not proc on aoe attacks. There are third party programs out there to target that for the LB one shot

    MCH
    Remove the oneshot on Analyzed Chain-saw. Literally no counterplay IF it happens. Stupid design. Give it a dot or increase its potency and make it an aoe attack

    Uhhh diminishing returns on CC effects would also be cool, less visual vomit, buff other tanks. Not sure how but do it, they feel terrible in comparison to WAR. It'd also be cool to have something done about the people using add-ons and cheats Now, a personal gripe but I should not lose ranking points because a DPS on my team decided to not press buttons. I feel like attaching the garo event to pvp brought in a flood of people who queue in to ranked to try and get their mounts, but don't care enough to actually try to win. Feels pretty terrible demoting because of people like that. Hate it
    (0)

  9. #9
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Honestly CC needs to be nerfed across the board, there's fights where your team just can't content with the enemy team because they're running a cc deathball comp that makes it impossible to focus anything down because you're getting stunned, rooted, thrown around, silenced, etc and you only have 1 cleanse every 30 seconds that doesn't even work against some stuff like being transformed and your team has next to no cc options because of the team comp
    (1)

    Watching forum drama be like

  10. #10
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    The full health one-hit insta kills need to go.

    They need to reinstate diminishing returns on stuns.
    (0)

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