i justed wanted to tell SquareEnix that im happy your guys are working on this. my ideal class has 4-6 buttons for single target rotation, 1-2 for aoe, 1-2 cooldowns and the rest for other stuff like mount, role actions etc.
i justed wanted to tell SquareEnix that im happy your guys are working on this. my ideal class has 4-6 buttons for single target rotation, 1-2 for aoe, 1-2 cooldowns and the rest for other stuff like mount, role actions etc.
You may want to check out the new PVP then![]()
*makes popcorn*
sounds.... fun...
Every job should have only one button.
Probably sarcasm, but there are games out there where you literally do only have 5 or 6 buttons but the game play is vastly more engaging that what XIV has. Simply because of how everyone of those buttons shapes combat in some way. In XIV so many of the buttons are just extra daamge buttons that essentially just do the same thing as half the other buttons which is not fun or engaging game play.
Rotations arent fun either. they're lifeless, static, and largely thoughtless. People kicking off about Kaiten because its takes thought away from the class. It really doesn't, You follow the same rotation in every encounter which basically means you press Kaiten at the exact same times in every encounter without second thought. It's just another button in a rotation.
You can go and do a current piece of content and you'll do a rotation.
4 months from now when the next patch drops go into a new piece of content and what rotation will you use... OMG! its the exact same one....
4 months after that, another new patch with new content and wow you guessed it same rotation again...
4 momnths after that yet another patch drops and.... Well you get the picture.. There's no thought in rotations it's basically just muscle memory.
The Dissidia Final Fantasy mobile game has more engaging content than XIV does and you have 7-9 buttons there depending on the character. and a whole bucket load of diversity between characters to boot.
Final Fantasy XII has more engaging combat than XIV does and you can basically automate huge chunks of that with gambits..
Last edited by Dzian; 04-14-2022 at 06:07 PM.
I just want to tell Square enix that I'm glad you made My FFXI Dancer have more than 40 abilities and included the subjob system so I can use half of that job's abilities which I sometimes go Warrior or Thief ( I did go subjob White Mage once)
the job is has alot of depth to it
it's really fun and I love that I can support and heal my party with Curing Waltzs and be a healer if the White mage or Red mage or Geomancer dies
or using Fan Dance If I need to be a Tank for a bit or just reduce taking damage
thank you SE!
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So changing the Kenki gauge to a "PRESS THE GLOWY BUTTON FOR DAMAGE!" is better than managing your Kenki to get the damage buff and getting a SWEET animation to boot? Please stop speaking for Samurais like you know how to play one. Managing Kenki is pointless now, you just slap the glowy button until you have no more kenki, not fun really.Probably sarcasm, but there are games out there where you literally do only have 5 or 6 buttons but the game play is vastly more engaging that what XIV has. Simply because of how everyone of those buttons shapes combat in some way. In XIV so many of the buttons are just extra daamge buttons that essentially just do the same thing as half the other buttons which is not fun or engaging game play.
Rotations arent fun either. they're lifeless, static, and largely thoughtless. People kicking off about Kaiten because its takes thought away from the class. It really doesn't, You follow the same rotation in every encounter which basically means you press Kaiten at the exact same times in every encounter without second thought. It's just another button in a rotation.
I wouldn't mind combining different combos into single buttons a la pvp. Mods do that already.
As a controller player, everything is possible due to swapping extended crossbars, but some classes are fairly uncomfortable to play. That would go a long way into making them more accessible and not really much simpler.
Can't do this with every class though, but RDM and DRG come to mind. Not compressing all their combos, but at least the 123s, leaving rest of weapon skills separate.
SAM and MNK get more complicated because of their rotations, though.
Shinten isn't fun either it's just another extra damage button.. but combat on the whole isn't much fun which I referenced in my earlier post. Every encounter you follow the same old dull boring static rotation from muscle memory and basically requires single digit brain cells to pull off.So changing the Kenki gauge to a "PRESS THE GLOWY BUTTON FOR DAMAGE!" is better than managing your Kenki to get the damage buff and getting a SWEET animation to boot? Please stop speaking for Samurais like you know how to play one. Managing Kenki is pointless now, you just slap the glowy button until you have no more kenki, not fun really.
The amount of thought required is negligble. Patch 6.4 lands months from now and everyone knows what rotation they'll use because it's the exact same one they use now... BORING.
The point I was aiming to make is the combat system could be a shed load more engaging even if it only had 6 buttons or so that the op mentioned as long as those buttons carried weight and impacted the fighting some fashion... where XIV has a shed load of buttons and most of them just do a bit of extra damage... Shinten exists only to keep players artificially engaged in that 2 seconds between gcds because players would get so bored if they had nothing to press...
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