Quote Originally Posted by Sqwall View Post
The problem ISN'T healers rotation is busted or boring...

The problem is enemies/bosses completely invalidate healers.

They just don't hit hard enough.

When a tank "buster" hit's my warrior for 10% of my HP ( 90k HP or something like that)...one button completely invalidates a healer....bloodwhetting or equilibrium. Don't worry healer...I got this...continue DPSING....

the healer *sighs* as there is no immediate danger.

If that tank buster hit me for 75% or 80% of my HP...well....now we're talking....equilibrium won't even come close to healing 70k...i'll need help.
And veteran healers saw what you're talking about a mile away. SE says they're going to increase healing requirements but they never do in a substantial way.