Quote Originally Posted by Sqwall View Post
Had to trim your post.

Interesting argument. Shall I pull multiple threads that I have started about how tanks need to take MORE damage, and healers need to SWEAT more instead of crying about their DPS "rotation" is boring. I am completely in the camp of restore the holy trinity style gameplay. I mentioned this ALLL the way back when shadowbringers launched. When you start to see tank only runs, 1 healer runs, and no healer dungeon runs I was thinking...huh...this COMPLETELY invalidates healers by a HUGE degree, this can be fixed by making a party just take....I don't know...more damage they can't fix without 1-2 healers?

Nope....now here we are....the game is primarily hyper focused on DPS first...and 2nd, and 3rd, and 4th. Kill the boss before enrage...that's all that matters. Why bring a healer when you can bring a SAM or a MNK. Just kill it before you need heals...that's the key right?

Wrong....if I had it my way.... I would make healers cry....make them scream to the heavens about DPS standing in the fire. Then watch as they refuse to heal people standing in fire.... nature over nurture. Nature always wins. DPS is pointless on a healer anyway...sure it all adds up...but to me...it's superficial...a placebo effect. Add more moments that REQURE healers to heal and healers would NEVER push those dps buttons.

Those battle hardened healers that don't crumble under a constant barrage of damage...those are the ones I want in a party...those are the healers I want when the chips are down. Enrage be damned if a good healer can be that clutch moment we need.

Not even going to dignify response about what I can or can't be commenting on with not having this current tier cleared. I don't hold peoples FFLOGS against them when trying to prove a point, which that I struck a nerve for some if you have to run to FFLOGS to prove a point that you don't like hearing. I'm not recruiting anyone on my side to defend my points, look at my FFLOGS....I don't care....I'm still proud of what my static has accomplished. Parse be damned....I literally don't care.
Simply increasing the damage to an amount that requires constant healing and turns healers into cure bots instead of glare bots, it does not solve the source of the issue. Healers already use most of the oGCDs in the current content and so adding more damage means you're casting a bunch of cures or benefics instead of glare or malefic, but it does not make them anymore engaging to play. Healer kits are just poorly designed, nearly none of the abilities work together or seem to be designed with the intention of being used together. The only two skills I can think of that actually work as part of a kit are Horoscope and Planery, they work to actually increase healing and do something with your existing kit, everything else just kind of is a stand alone skill.