Quote Originally Posted by Sqwall View Post
snip
The problem with high damage is:
-The game is heavily scripted, which means there will always be damage predictable and as such healers will be able to optimize its heals and get downtime
-The healing kit is not deep either, most of it is "heal with X potency" with barely any interactions
-The game would have to be redesigned entirely to allow that high damage
-Would make healing harder to get into as this would have to be carried all the way from high end to story mode, increasing the skill floor

Healers not dpsing/providing offensive support is simply something that does not work either, even the field of medicine is centered about treating the symptoms and eliminating the cause of those symptoms, the former alone is not sufficient because that is not efficient. On top of that healing is binary, contrary to dps there is a point where more healing simply isn't providing value and that's why good healers, no matter where, deal damage/provide value to their team and why those actions are so important.

Im not trying to prove a point with the logs thing, I just checked out of curiosity when you mentioned savage and I'm not shaming you on anything. I'm just saying that it would be best if you experience the whole tier before judging it and if you're gonna say you don't understand the complaints of the OP maybe it would be wise to experience what older tiers gave too to have something to compare them with, one can't see a decline in quality with only one reference.