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  1. #1
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sqwall View Post
    FFXIV is RPG first....MMO second... Yoshi P's words. The game needs to be accessible to all. If you find content to easy or boring...try something harder...you might find something there that you never thought you would like before. Savage for me was my boiler plate content that I thought was never going to be accessible, and then discord opened that door for me. Now I can't stop doing savage content.
    Its pretty clear you don't play healers mate, we don't talk about difficulty we talk about fun and engagement and right now healers are classes that are just 1 button spam which, when is over 100 times per instance, is not fun nor deep and the worst part is that even in Ultimate that stays true. A good design should work at all difficulty levels not only half work at the hardest setting that gets released maybe once per 1-2 years.

    If the RPG before MMO is true then why not making them grow? Why make their gameplay for the most part the same from lv5 to lv90? No matter at which standards you look at, that design fails at both.
    (15)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by WaxSw View Post
    Its pretty clear you don't play healers mate, we don't talk about difficulty we talk about fun and engagement and right now healers are classes that are just 1 button spam which, when is over 100 times per instance, is not fun nor deep and the worst part is that even in Ultimate that stays true. A good design should work at all difficulty levels not only half work at the hardest setting that gets released maybe once per 1-2 years.

    If the RPG before MMO is true then why not making them grow? Why make their gameplay for the most part the same from lv5 to lv90? No matter at which standards you look at, that design fails at both.
    Wrong...I play Warrior...that's a healer right? lol j/k

    You're correct, but also wrong. I play AST as my healer of choice, and I find it incredibly engaging with the cards, DPS, and healing. But I also understand my main goal as a healer...is to HEAL. DPS comes second, and it's an after thought for me. If I wanted to DPS...I would have picked a DPS for that fight. Which IS what I do. Sometimes I feel like healing...sometimes I feel like DPSing, but mostly I tank as I find that most enjoyable. And the fact that I can just switch roles and still feel comfortable healing while knowing each fight as a tank....is a testament to job balance in this game. Every job is viable. Anyone can play them.

    The healers in my static are CONSTANTLY talking about there healing tactics and take healing the party to a whole different level I will never understand, and they are crazy good at it. AND they still seem to keep everyone alive...AND DPS....and I don't hear them complaining about it. I would go out on a limb and say...they enjoy the playstyle of healing despite the one button dps "rotation" everyone wants? The AST on our team is insanely good at playing that job.
    (1)

  3. #3
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sqwall View Post

    You're correct, but also wrong. I play AST as my healer of choice, and I find it incredibly engaging with the cards, DPS, and healing. But I also understand my main goal as a healer...is to HEAL. DPS comes second, and it's an after thought for me. If I wanted to DPS...I would have picked a DPS for that fight. Which IS what I do. Sometimes I feel like healing...sometimes I feel like DPSing, but mostly I tank as I find that most enjoyable. And the fact that I can just switch roles and still feel comfortable healing while knowing each fight as a tank....is a testament to job balance in this game. Every job is viable. Anyone can play them.

    The healers in my static are CONSTANTLY talking about there healing tactics and take healing the party to a whole different level I will never understand, and they are crazy good at it. AND they still seem to keep everyone alive...AND DPS....and I don't hear them complaining about it. I would go out on a limb and say...they enjoy the playstyle of healing despite the one button dps "rotation" everyone wants? The AST on our team is insanely good at playing that job.
    Ok what it is then
    Again I just have to stand by and shrug while healers argue about getting the two lowest parses in a raid..... right......
    or

    I would go out on a limb and say...they enjoy the playstyle of healing despite the one button dps "rotation" everyone wants? The AST on our team is insanely good at playing that job.

    I'm sorry to say this but you don't seem to understand healers properly, efficiency is the objective and as such dps is not a sideline, is the main focus while keeping the party alive due to the binary nature of healing, and under that scope this design is probably one of the most barren of depth in the market. 1 button spam is not fun on the long run, maybe when you don't understand/care for the role and are learning or playing casually it can work but as soon as the novelty wears off the enjoyment goes away.

    Viablity is not an excuse of bad design, any armchair dev could make a game with 5 identical jobs all with 1 button with the same damage, all of them would be viable, none of them would be fun or properly designed.
    (11)
    Last edited by WaxSw; 04-19-2022 at 03:21 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.