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  1. #1
    Player
    DkFusion's Avatar
    Join Date
    Oct 2013
    Posts
    104
    Character
    Nook Ni
    World
    Leviathan
    Main Class
    Gladiator Lv 90

    House cost - Personal House should cost more...way more.

    I've had a few houses throughout the lifespan of this game so far. Couple larges, couple mediums, with a sprinkle of smalls. As an end-game PvE player I've hopped servers a few times related to groups that I've integrated with. I've usually kept up with house discords, because I like the convenience of a house, and even more so I like having a house just to have one, like owning a luxury watch.

    Now on to the problem at hand. There is WAY too much money in this game, especially involving the housing moggles. While I can't say if there should be adjustments to FC housing even though there are more people in an FC, but I don't want to hamper community growth. For personal housing the cost for most are way off and should reflect more on it's finite quantity and the actual rarity. No reason a mount should sell for the same price as a large house. There are a few things that could occur here to help this scenario. A lot of people will argue against this, mostly because as most people know, everyone is trying to game the system to their own profit.

    First scenario: House cost to reflect their true market value, or pretty much what players are going to bid for personal housing prior to the lottery for a relo.
    Smalls: 25-50 million
    Mediums: 150-250 million
    Larges: 500+ Million

    Again, people will hate but let's be honest...this system and these costs have been around for the last 2 years, and it's pretty much worked, and we just delt with the fact we were probably funding RMT, as they botted for houses. In this system cost hasn't changed from what people would pay, but fundamentally removed massive amounts of money from the game.

    Under this system, players can be give the option to sell their home at the market cap. So for a large @ 500 million, however that player will only receive X% back. So let's say FFXIV housing commission takes ~25%, house sells for 500 million, player recoups 375 million. Selling a house in this case isn't about making a profit, it's about said player wanting to move house, transfer servers, make some money back on an investment they don't want anymore.

    Houses can still devalue over time up to whatever some arbitrary fair number would be. Let's be honest, most houses will never devalue and people will be on it fast, but if say on new servers, smaller servers, some houses will come down before being bought, maybe up to 50% off. In this small window a player on these servers actually might make a profit, but this is a really narrow window of possibility.

    tl;dr: Current systems for housing whether FCFS/Relo or Lottery are terrible systems of RNG with more holes in it than swiss cheese, that people are taking advantage of for personal gain. The root problem is the value of houses are not being reflected in these systems when the actual player based value is so much higher.
    (3)
    Last edited by DkFusion; 04-16-2022 at 07:16 PM.

  2. #2
    Player
    ShadowyZero's Avatar
    Join Date
    Mar 2022
    Posts
    137
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    unfortunately its not the cost thats the problem its the limited supply everyone wants to own a home wether it be for a group or for themselves. increasing prices will only encourage more cheating and botting to get ahead which is why is what brought us to this awful lotto system to begin with to curb some of those cheaters but unfortunately this system does it no justice what so ever they shafted solo players for a niche group content and free company houses are just as empty as regular private homes because what reason do you really have to visit your fc house other than to garden. build in workshop, or train a chocobo/dye it? and even then privaleges are locked by those in a hierarchy now maybe this isnt a concern where the ethnic group of jp players are but everyone else the writing is on the wall.

    and you just cant please everyone its impossible to do that but this system hasnt been working for an extremely long time and keeps being brought up multiple times i think its time for the development team to consider replacing it with something else or make an instance plot of land for single players and keep the ward system for FCs only as it was when it was first designed and implemented as a feature
    (0)
    Last edited by ShadowyZero; 04-16-2022 at 09:40 PM.

  3. #3
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Or conversely, housing should be free for everyone, especially since getting a house is essentially luck based now. Keep the requirements for being able to buy a house but remove the cost.

    There should be no financial restriction to buying a home, only time invested into the game.

    It would even make sense from a lore perspective. "The Warrior of Light would like a home in my district? I mean, you did save the world and stuff, so sure?"
    (0)
    Last edited by Drkdays; 04-16-2022 at 10:05 PM.

  4. #4
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,631
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    The gil sink problem could be addressed if the losing lottery tickets weren't refunded. Let's say the cost of a ticket is 15% of the cost of the plot normally. Winning ticket pays 0 to claim the land. All other losing tickets get back 0 gil.

    It would also lower the number of players bidding. Players that have nothing to lose (for example, players that already have a house) might stay away, providing higher chances for those that do have a house.
    (0)

  5. #5
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by dspguy View Post
    The gil sink problem could be addressed if the losing lottery tickets weren't refunded. Let's say the cost of a ticket is 15% of the cost of the plot normally. Winning ticket pays 0 to claim the land. All other losing tickets get back 0 gil.

    It would also lower the number of players bidding. Players that have nothing to lose (for example, players that already have a house) might stay away, providing higher chances for those that do have a house.
    you want to get the developers lynched, right ?
    (0)

  6. #6
    Player
    Kenky's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    380
    Character
    R'ahlin Taka
    World
    Mateus
    Main Class
    Monk Lv 90
    So.. Your recommendation for fixing the money problem, is to make it so that only the rich people can own housing. Since the "average" player can probably just barely scrape enough together for a small. Not everyone is as rich as Godbert.

    How do you think that's going to go down, might I ask?
    (0)