
Originally Posted by
Azurewrath
Auto attack is good. Allows chat in battles, and more strategic fights. Instead of spamming regular attacks, you make all mobs harder, and your character auto attacks while you build your strategy around that to tackle the enemy. Auto attack is just a basis for your strategy.
If they added auto attack, made enemies tougher, all enemies more unique, enemies adding status effects, becoming immune to damage types and needing mages to damage them, needing mages to enchant melee swords with certain effects to damage, skillchains, magic bursts, etc.. This would be.. well, amazing.
Instead of making 30 minutes of exping a slaughter of 100 enemies, why not make it 3-5 very hard, strategic battles that give the player a sense of accomplishment, with larger rewards than slaughtering enemies in 3 unstrategic hits? With short battles, there's no point in using strategy. It's just a spamfest of all your best abilities. We need to make the battles longer and make players work together and combine their abilities to make this game more community based.
Meet someone who has all the right abilities paired with yours? meet someone who's on a similar wavelength and works great with you? Instant friend add. This builds friendships, and the basis that MMOs are built around