Page 18 of 22 FirstFirst ... 8 16 17 18 19 20 ... LastLast
Results 171 to 180 of 212

Thread: Auto-attack

  1. #171
    Player

    Join Date
    Mar 2011
    Posts
    174
    Quote Originally Posted by Xzen View Post
    Thats why I think combat like we see in the FFXIII Versus trailers would be the new way to do combat in MMOs today. Although I don't know if their current game engine could be adapted to make combat like that in FFXIV.
    Doesn't XIV share the same engine with XIII and Versus?
    (0)

  2. #172
    Player
    Boricua's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    63
    Character
    Bori Dactyl
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Naqaj View Post
    Doesn't XIV share the same engine with XIII and Versus?
    I would say yes, in terms of the ATB gauge is now the Stamina bar, but you can't really queue commands outside of the cumbersome battle regimens. In other words you can't do:

    Spirit Dart > Fire II > Sleep

    all against the same mob. Honestly that wouldn't be too bad to implement FFXIII's auto-attack system where you hit 'auto' and commands are automatically placed onto Stamina bar (that a mob is vulnerable to), stacked.
    (0)


    Maat's Cap est. 2009
    RIP: Kenkonken|Amano|Aegis

  3. #173
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    well, i was afraid this would happen when i kind of lost interest with the skill change decision,

    Auto Attack was a bad idea, sure it felt spammy when you were level 1-16 or so, but once you hit 20 and got access to additional class tp builders, and more skills, the system started to come together.

    The problem with most people, especially new people, is they think of tp building skills as just to get to your weaponskill skills, the tp builders change your whole way of playing, for pug, they have heavy strike, flurry and lightstrike, to play well you mix up all of these to adapt to the situation. you do light for defense and evasion, mix in heavy for dmg, or you can choose to go with flurry. later on you get the tp building one that allows you to be more defensive while still being a threat with tp skills, flurry and heavy for high dps, light and whatever the tp enhanced one was, for tanking, or keeping your utility in mind, also, spam was not condusive to countering, or watching for special conditions. Add to that several higher end mobs made spamming not the best way, some mobs you didnt want to attack at certain times, if you need to lower your hate you simply stop, on gladiator classes, managing your stamina and waiting to attack was huge. In truth when you learned the battle system it was really great, one of the better battle systems in mmo's right now.

    The biggest problem was communication mid battle.

    But now its going to be totally gone, which is sad because in all honesty the main problems with this game were not in the battle system, i hope they will make something good, but going by thier sp fix, it will probably be some sort of patch to try to make it like an older system, which kind of sucked, and doesnt fit with the mechanics of the rest of the game. Now its really just wait and see, because its kind of pointless to even discuss AA when we have no idea what the new battle system will be like or the rules it will follow.
    (0)

  4. #174
    Player

    Join Date
    Mar 2011
    Posts
    174
    Quote Originally Posted by Boricua View Post
    I would say yes, in terms of the ATB gauge is now the Stamina bar, but you can't really queue commands outside of the cumbersome battle regimens. In other words you can't do:

    Spirit Dart > Fire II > Sleep

    all against the same mob. Honestly that wouldn't be too bad to implement FFXIII's auto-attack system where you hit 'auto' and commands are automatically placed onto Stamina bar (that a mob is vulnerable to), stacked.
    That's not the engine, that would be the combat interface. I don't think that's what XZen meant, he was talking about the fast and kinetic combat in Versus, in contrast to the stationary fights in XIV.
    (1)

  5. #175
    Player
    Boricua's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    63
    Character
    Bori Dactyl
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Naqaj View Post
    the stationary fights in XIV
    There was no controllable player movement during the battles in XIII, I don't grasp your distinction between engine & combat interface.
    (0)


    Maat's Cap est. 2009
    RIP: Kenkonken|Amano|Aegis

  6. #176
    Player
    Maat's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Maat Takeda
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reika View Post
    Auto attack sucks... end of story
    End of story?? your weak... at least have something to expand on dont slander auto attack for no reason .. you know what i bet you havent even played any other MMOs before or even FFXI for that matter.. just go play something else
    (1)

  7. #177
    Player

    Join Date
    Mar 2011
    Posts
    174
    Quote Originally Posted by Boricua View Post
    There was no controllable player movement during the battles in XIII, I don't grasp your distinction between engine & combat interface.
    Xzen was talking about the game engine of XIII Versus. Some gameplay videos on youtube show it has a very dynamic, action-heavy combat. As XIV uses the same game engine, the same kind of combat should be technically possible in XIV.
    ATB gauge, Stamina bar and stacking commands are elements of the combat interface, not of the game engine itself.
    (2)

  8. #178
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by Naqaj View Post
    Xzen was talking about the game engine of XIII Versus. Some gameplay videos on youtube show it has a very dynamic, action-heavy combat. As XIV uses the same game engine, the same kind of combat should be technically possible in XIV.
    ATB gauge, Stamina bar and stacking commands are elements of the combat interface, not of the game engine itself.
    If it is the same game engine then the combat we see in Versus is doable but it would require a lot of work from the devs. But in the end I think it really would pay off and we would truly have some amazing and fun combat in an MMO.
    (0)

  9. #179
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Maat View Post
    End of story?? your weak... at least have something to expand on dont slander auto attack for no reason .. you know what i bet you havent even played any other MMOs before or even FFXI for that matter.. just go play something else
    Everquest, Everquest 2, Anarchy online, RF online (AA toggled), Guild Wars, WoW, Various F2P's, FFXI, FFXIV.

    FFXIV started without AA, it can go on without AA.

    What rank are you.. 10 max?
    (0)

  10. #180
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Naqaj View Post
    That's not the engine, that would be the combat interface. I don't think that's what XZen meant, he was talking about the fast and kinetic combat in Versus, in contrast to the stationary fights in XIV.
    Since when are fights in FFXIV stationary? Even if I'm playing healer, I'm moving around, at least some. If you're melee, you'll probably be moving constantly.

    Am I really all these threads right? People think the combat is boring because they're standing in one spot and spamming their R1 attack??
    (0)

Page 18 of 22 FirstFirst ... 8 16 17 18 19 20 ... LastLast