That's not the engine, that would be the combat interface. I don't think that's what XZen meant, he was talking about the fast and kinetic combat in Versus, in contrast to the stationary fights in XIV.I would say yes, in terms of the ATB gauge is now the Stamina bar, but you can't really queue commands outside of the cumbersome battle regimens. In other words you can't do:
Spirit Dart > Fire II > Sleep
all against the same mob. Honestly that wouldn't be too bad to implement FFXIII's auto-attack system where you hit 'auto' and commands are automatically placed onto Stamina bar (that a mob is vulnerable to), stacked.
Xzen was talking about the game engine of XIII Versus. Some gameplay videos on youtube show it has a very dynamic, action-heavy combat. As XIV uses the same game engine, the same kind of combat should be technically possible in XIV.
ATB gauge, Stamina bar and stacking commands are elements of the combat interface, not of the game engine itself.
If it is the same game engine then the combat we see in Versus is doable but it would require a lot of work from the devs. But in the end I think it really would pay off and we would truly have some amazing and fun combat in an MMO.Xzen was talking about the game engine of XIII Versus. Some gameplay videos on youtube show it has a very dynamic, action-heavy combat. As XIV uses the same game engine, the same kind of combat should be technically possible in XIV.
ATB gauge, Stamina bar and stacking commands are elements of the combat interface, not of the game engine itself.



Since when are fights in FFXIV stationary? Even if I'm playing healer, I'm moving around, at least some. If you're melee, you'll probably be moving constantly.
Am I really all these threads right? People think the combat is boring because they're standing in one spot and spamming their R1 attack??
Right now there are only a few encounters that actually require you to be aware of your positioning. Also the issue is more about SE going from our bland combat that we have now to possibly even blander combat ala Auto Attack or giving us something amazing like the "kinetic combat" seen in FFXIII Versus which shows that this game engine is clearly capable of achieving.Since when are fights in FFXIV stationary? Even if I'm playing healer, I'm moving around, at least some. If you're melee, you'll probably be moving constantly.
Am I really all these threads right? People think the combat is boring because they're standing in one spot and spamming their R1 attack??
It's not really the game engine that determines that kind of combat, it's the network code. Given that FFXIV has global servers, as opposed to regional ones, latency would be a big obstacle to fully active combat.Right now there are only a few encounters that actually require you to be aware of your positioning. Also the issue is more about SE going from our bland combat that we have now to possibly even blander combat ala Auto Attack or giving us something amazing like the "kinetic combat" seen in FFXIII Versus which shows that this game engine is clearly capable of achieving.
Having said that... both European and NA players played Darkfall on one global server and found it playable, despite it having active combat the likes of TERA. So perhaps it is feasible for even FFXIV to implement something of that kind.
Every action you take freezes you in place, be it a spell cast, your basic attack, or just switching combat mode. Compared to the combat in that video in question, that is very static. We were just talking about how the game engine is capable of a much more dynamic combat design. A bit of "what if" talk. No need to get so up in arms about it.Since when are fights in FFXIV stationary? Even if I'm playing healer, I'm moving around, at least some. If you're melee, you'll probably be moving constantly.
Am I really all these threads right? People think the combat is boring because they're standing in one spot and spamming their R1 attack??



Auto attack isn't the answer to that. what if you're stuck in place while auto attacking? Something to suggest about attacks and skills (there are suggestions for a few) would be to just remove the "stop" when using a skill or readying your weapon. Just because they add AA doesn't mean we wont still be stopping to cast a spell, draw our weapons, or use a skill. Thats something that needs changing separatelyEvery action you take freezes you in place, be it a spell cast, your basic attack, or just switching combat mode. Compared to the combat in that video in question, that is very static. We were just talking about how the game engine is capable of a much more dynamic combat design. A bit of "what if" talk. No need to get so up in arms about it.
Just sos you know I think Naqaj and me agree with you.Auto attack isn't the answer to that. what if you're stuck in place while auto attacking? Something to suggest about attacks and skills (there are suggestions for a few) would be to just remove the "stop" when using a skill or readying your weapon. Just because they add AA doesn't mean we wont still be stopping to cast a spell, draw our weapons, or use a skill. Thats something that needs changing separately
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