well, i was afraid this would happen when i kind of lost interest with the skill change decision,
Auto Attack was a bad idea, sure it felt spammy when you were level 1-16 or so, but once you hit 20 and got access to additional class tp builders, and more skills, the system started to come together.
The problem with most people, especially new people, is they think of tp building skills as just to get to your weaponskill skills, the tp builders change your whole way of playing, for pug, they have heavy strike, flurry and lightstrike, to play well you mix up all of these to adapt to the situation. you do light for defense and evasion, mix in heavy for dmg, or you can choose to go with flurry. later on you get the tp building one that allows you to be more defensive while still being a threat with tp skills, flurry and heavy for high dps, light and whatever the tp enhanced one was, for tanking, or keeping your utility in mind, also, spam was not condusive to countering, or watching for special conditions. Add to that several higher end mobs made spamming not the best way, some mobs you didnt want to attack at certain times, if you need to lower your hate you simply stop, on gladiator classes, managing your stamina and waiting to attack was huge. In truth when you learned the battle system it was really great, one of the better battle systems in mmo's right now.
The biggest problem was communication mid battle.
But now its going to be totally gone, which is sad because in all honesty the main problems with this game were not in the battle system, i hope they will make something good, but going by thier sp fix, it will probably be some sort of patch to try to make it like an older system, which kind of sucked, and doesnt fit with the mechanics of the rest of the game. Now its really just wait and see, because its kind of pointless to even discuss AA when we have no idea what the new battle system will be like or the rules it will follow.