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Thread: Auto-attack

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    Quote Originally Posted by Naqaj View Post
    Doesn't XIV share the same engine with XIII and Versus?
    I would say yes, in terms of the ATB gauge is now the Stamina bar, but you can't really queue commands outside of the cumbersome battle regimens. In other words you can't do:

    Spirit Dart > Fire II > Sleep

    all against the same mob. Honestly that wouldn't be too bad to implement FFXIII's auto-attack system where you hit 'auto' and commands are automatically placed onto Stamina bar (that a mob is vulnerable to), stacked.
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    well, i was afraid this would happen when i kind of lost interest with the skill change decision,

    Auto Attack was a bad idea, sure it felt spammy when you were level 1-16 or so, but once you hit 20 and got access to additional class tp builders, and more skills, the system started to come together.

    The problem with most people, especially new people, is they think of tp building skills as just to get to your weaponskill skills, the tp builders change your whole way of playing, for pug, they have heavy strike, flurry and lightstrike, to play well you mix up all of these to adapt to the situation. you do light for defense and evasion, mix in heavy for dmg, or you can choose to go with flurry. later on you get the tp building one that allows you to be more defensive while still being a threat with tp skills, flurry and heavy for high dps, light and whatever the tp enhanced one was, for tanking, or keeping your utility in mind, also, spam was not condusive to countering, or watching for special conditions. Add to that several higher end mobs made spamming not the best way, some mobs you didnt want to attack at certain times, if you need to lower your hate you simply stop, on gladiator classes, managing your stamina and waiting to attack was huge. In truth when you learned the battle system it was really great, one of the better battle systems in mmo's right now.

    The biggest problem was communication mid battle.

    But now its going to be totally gone, which is sad because in all honesty the main problems with this game were not in the battle system, i hope they will make something good, but going by thier sp fix, it will probably be some sort of patch to try to make it like an older system, which kind of sucked, and doesnt fit with the mechanics of the rest of the game. Now its really just wait and see, because its kind of pointless to even discuss AA when we have no idea what the new battle system will be like or the rules it will follow.
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    Quote Originally Posted by Boricua View Post
    I would say yes, in terms of the ATB gauge is now the Stamina bar, but you can't really queue commands outside of the cumbersome battle regimens. In other words you can't do:

    Spirit Dart > Fire II > Sleep

    all against the same mob. Honestly that wouldn't be too bad to implement FFXIII's auto-attack system where you hit 'auto' and commands are automatically placed onto Stamina bar (that a mob is vulnerable to), stacked.
    That's not the engine, that would be the combat interface. I don't think that's what XZen meant, he was talking about the fast and kinetic combat in Versus, in contrast to the stationary fights in XIV.
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    Quote Originally Posted by Naqaj View Post
    the stationary fights in XIV
    There was no controllable player movement during the battles in XIII, I don't grasp your distinction between engine & combat interface.
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    Quote Originally Posted by Boricua View Post
    There was no controllable player movement during the battles in XIII, I don't grasp your distinction between engine & combat interface.
    Xzen was talking about the game engine of XIII Versus. Some gameplay videos on youtube show it has a very dynamic, action-heavy combat. As XIV uses the same game engine, the same kind of combat should be technically possible in XIV.
    ATB gauge, Stamina bar and stacking commands are elements of the combat interface, not of the game engine itself.
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    Quote Originally Posted by Naqaj View Post
    Xzen was talking about the game engine of XIII Versus. Some gameplay videos on youtube show it has a very dynamic, action-heavy combat. As XIV uses the same game engine, the same kind of combat should be technically possible in XIV.
    ATB gauge, Stamina bar and stacking commands are elements of the combat interface, not of the game engine itself.
    If it is the same game engine then the combat we see in Versus is doable but it would require a lot of work from the devs. But in the end I think it really would pay off and we would truly have some amazing and fun combat in an MMO.
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    Quote Originally Posted by Naqaj View Post
    That's not the engine, that would be the combat interface. I don't think that's what XZen meant, he was talking about the fast and kinetic combat in Versus, in contrast to the stationary fights in XIV.
    Since when are fights in FFXIV stationary? Even if I'm playing healer, I'm moving around, at least some. If you're melee, you'll probably be moving constantly.

    Am I really all these threads right? People think the combat is boring because they're standing in one spot and spamming their R1 attack??
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    Quote Originally Posted by Dreamer View Post
    Since when are fights in FFXIV stationary? Even if I'm playing healer, I'm moving around, at least some. If you're melee, you'll probably be moving constantly.

    Am I really all these threads right? People think the combat is boring because they're standing in one spot and spamming their R1 attack??
    Right now there are only a few encounters that actually require you to be aware of your positioning. Also the issue is more about SE going from our bland combat that we have now to possibly even blander combat ala Auto Attack or giving us something amazing like the "kinetic combat" seen in FFXIII Versus which shows that this game engine is clearly capable of achieving.
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    Quote Originally Posted by Xzen View Post
    Right now there are only a few encounters that actually require you to be aware of your positioning. Also the issue is more about SE going from our bland combat that we have now to possibly even blander combat ala Auto Attack or giving us something amazing like the "kinetic combat" seen in FFXIII Versus which shows that this game engine is clearly capable of achieving.
    It's not really the game engine that determines that kind of combat, it's the network code. Given that FFXIV has global servers, as opposed to regional ones, latency would be a big obstacle to fully active combat.

    Having said that... both European and NA players played Darkfall on one global server and found it playable, despite it having active combat the likes of TERA. So perhaps it is feasible for even FFXIV to implement something of that kind.
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    Quote Originally Posted by Dreamer View Post
    Since when are fights in FFXIV stationary? Even if I'm playing healer, I'm moving around, at least some. If you're melee, you'll probably be moving constantly.

    Am I really all these threads right? People think the combat is boring because they're standing in one spot and spamming their R1 attack??
    Every action you take freezes you in place, be it a spell cast, your basic attack, or just switching combat mode. Compared to the combat in that video in question, that is very static. We were just talking about how the game engine is capable of a much more dynamic combat design. A bit of "what if" talk. No need to get so up in arms about it.
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