I am on the fence with Auto Attack. For melee jobs that are in a monster's face beating it to death, then I wouldn't mind seeing AA. On the other hand, I hate the idea of having AA on a mage job or even a ranger for that matter. Hate control is key for these roles and having your character continuously build hate when you don't want it to is NOT helpful. Here is a refresher on how we avoided it in FFXI and why it won't work as good here(or at all):
- Stay out of range: Mages now have long-range attack. You are no longer "spooning" them to death, so this won't work.
- Turn around: The main way to avoid AA from FFXI as to just turn away from the enemy. Unfortunately, in FFXIV monsters can do extra damage to you when you are turned around. Plus, many skills turn you around, like healing.
- Put away your weapon: Mages in FFXIV can use shields, so putting away your weapon means you just lost your blocking. It also increases the time it takes to cast, as now you have to waste animation time waiting on your character to go back to fighting stance.
Of course, all of this could be resolved by simply giving us the option of whether we want AA on. For my mages and ranger... you're royally screwing up my hate management. Everything else? I don't care either way. I mean, they can adjust hate management as well, but to what end? You have to keep adjusting more and more just to solve something that could be done with a flip of a switch. We'd just have to "educate" people on a constant basis to turn off their bloody AA when they are a mage though, hah!
So in the end, you want AA... fine... just let my mage turn the thing off.