I'd prefer there to be an auto attack although it could get annoying if you want your stamina bar to go up more.
I'd prefer there to be an auto attack although it could get annoying if you want your stamina bar to go up more.
Probably half true, considering it would look more like FF11, and that would have tried harder to keep all of those that went right back, with their dreams of FFXI-2 shattered.
But anyway, ff the number one voted reason for crap is the battle system, and here you go "Nothing wrong with it, spit on it and give it a good polish, and it's good as new".
Not going to happen. Down with the ship as they say.
Yes please we need auto attack. Honestly part of why I like FFXI over WoW was the fact that the combat gave you time to chat and build friendships. If I want a straight up action fight where no communication is possible i'll play God of War. I want mana regen too on mages. ( link it to int or something so items mand stats can effect it).
Last edited by Psytic; 03-29-2011 at 08:00 AM.
You cant attack and chat at the same time with the current system?Yes please we need auto attack. Honestly part of why I like FFXI over WoW was the fact that the combat gave you time to chat and build friendships. If I want a straight up action fight where no communication is possible i'll play God of War. I want mana regen too on mages. ( link it to int or something so items mand stats can effect it).
you must seek 'Multi-Task' Training from Master Multi-Core
Why should I when they expect me to pay one day. I'm not going to embrace a system that is proven to not work. I don't find spamming basic attack between typing very fun.
Speaking of Rift and Aion:
Auto attack in Rift and Aion is worthless. It just doesn't do anything. Everyone's too busy spamming their other skills.
What I don't get, is that in Rift and Aion, people spam two or three skills over and over (Aion better than Rift, since at least it's not just "combo builder skill > combo builder skill > finisher"). But when they're pressing the exact same number of buttons in this game, it's unacceptable.
It just doesn't make sense. I think it's more to do with people's psychological needs than anything else. It's that, "if it's against the norm, it's bad" sort of thinking. Because they are so ingrained with the idea that AA is necessary (afterall, almost every other MMO has it), they just automatically assume it's needed in this (even though it's worthless in almost every other MMO).
Did you miss all of my previous posts? it has nothing to do with ingrain ideas, there is a fair amount of game mechanics that AA allows. Granted some posters just want AA due to habbit, but claiming that that is the ONLY reason people want AA is false.
Last edited by Linnear; 03-30-2011 at 12:29 AM.
Can you honestly say that you enjoy having to hit one button multiple times to get to your planned ultimate action?
Every class has a base attack, making all classes have to sit there and hit the base attack button multiple times to get to the part of things that makes your class unique (and ultimately the reason you chose to play it), which seems a bit redundant.
Adding AA allows the gamer to do what is unique to their class and focus on those abilities.
Last edited by MauiWaui; 03-30-2011 at 12:38 AM.
Betal I already said that they need to make the inputs better, that is part of the argument for AA, less bad commands for more good ones. I am part of this older generation of gamers out there (28) and I have seen my fair share of good games and good game ideas. FFXIV has nothing revolutionary about it, all they have is a needlessly busy combat system. AA can either allow for fewer inputs for the same results, or for the same volume of inputs with more interesting mechanics. and you stil ahve not said why AA is an "inferior soulution" or "lack luster" just saying so is not an arguement. If you want me to understand, someone is going to have to explain why AA is inferior.
Instead of making the portion of the battle which is less enjoyable... more enjoyable? Instead of reducing "things" from 20 to 12 because you only need 12... why not make it so you need all 20 "things"? It is all backwards.
I think it is quite a cheap way to fix the issue. It is not only about ADD kids either, the gamers these days are probably in their 20's or even 30's and they would most likely play this kind of game for "ADD kids" rather than a game where battles are more automated. Why is this kind of game somehow "inferior" that you need to use an insulting term like that? I don't think most people would agree with that.
It is a 'cheap' and lackluster solution to fix the problems of the game. You could fix the game better if you took those 5 things and implemented them, instead of one so-so feature with a noticeable downside to it (and you would still have to implement few of those 5 things anyway if you wanted to fix the game).
Why should we be satisfied with the inferior solution? Why aren't we encouraging the developers to fix their game properly and discourage them to take the cheap route?
Last edited by Linnear; 03-30-2011 at 12:41 AM.
Yes, I can honestly say that. It gives me more control over the battle and also keeps me involved and immersed. And really, people are exaggerating how much they have to "spam" their light attack.
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