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Thread: Auto-attack

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  1. #11
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by ChiefCurrahee View Post
    AA won't ruin this game, if done to balance the active input of abilities and skills with the automation of TP gain we can still have a very active and engaging battle system.
    Having AA will be much easier to balance then not having AA, that's for sure. It's easy to draw from the vast knowledge of MMO and RPG history the moment you implement AA. Because AA is more or less matured to the point, we can reasonably predict how a battle system would pan out given a or b options.

    Basically we have an already established bag of tricks to do an Auto attack system. Well it won't be very original, but we saw how originally can ruining things.

    If you must have toggling, I would perfer to inject my auto-skill idea, where auto-attack is a skill among other select job specific auto-skills, where some can be purely defensive in nature, or passive aggressive, which can be switched on in battle.

    And auto skill that sacrifices any attack for defense like stronger version of defender for instance, or a better way to build TP or a better way to build enmity.

    We already have skills like that, so it's easy to modify and adapt them into auto-skills.

    So something basic is say a 4 slot equitable ex:
    Auto-light stab
    Auto- heavy stab
    Auto- defend (decrease block damage for instance if you have a shield)
    Auto - shock spike like stun counter

    there are lots of tricks we have learned in the Auto attack history. That would be equiviant to "stance changes" in many RPGs and the rare MMOs.
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    Last edited by kukurumei; 03-28-2011 at 06:16 PM.