Quote Originally Posted by ESAR View Post
Let's try a non-traditional one that uses stamina and nothing really has to change about battle, then everyone can have what they want.

100%-61% auto-attacks at a fair speed, using up stamina.
60% attack speed reduction.
30% second attack speed reduction.
15% third attack speed reduction.

Auto-attack and be switched on or off during battle.

When one of your basic attacks is selected your character will start to auto-attack.
If you want to change the basic attack simply select it in the action bar and your character will auto-attack with that.

Now that that's outta the way.

If you what do know what is wrong with (at least a traditional) auto-attack, it's boring, too much wait time between actions.

Think about this now, if everyone is complaining about that little wait time for battle regimen (and they are) and everyone complained about the wait times in the alpha battle style (and they did). Why do you somehow believe that everyone is not going to complain about the wait time in an auto-attack (cause if evidence is any factor they will)?

So this is why I have a strong belief that a traditional auto-attack wouldn't really be the answer to the games problems. By the lack of people wanting to wait for battle regimen or wait to attack I don't think forcing everyone to is a wise decision.

Would you consider an auto-attack like the one I presented? would that fill the void you find from battle?

If none of this is doing anything for you I just need to understand why it's so important to you described in as few words as possible. Maybe we can come up with a way that will work for everyone.

Also, I'm sorry I had the idea for this auto-attack a long time ago, I shouldn't mentioned it before. It's not that I believe auto-attack will ruin the game, but converting battle to a traditional auto-attack would. If it's an auto-attack that fits in the realm of what's there, it wouldn't bother me.

One of the bigger problems in battle is that no weapon feels any different from the other, what they need to do is change the stamina and speed of the basic attacks and give them all a feel that related to the natural speed of the weapons.
You know Esar, this type of auto attack system I think is what we have in mind. We want to be able to interject skills and abilities on demand, We want start and stop attack when we choose. What I don't want and I can't speak for others is the necessity to manually input every attack that just for the sake to build TP to use an ability that requires that TP. The TP generation is what I want to see automated. There is no reason why if I engage in a battle and I issue the command to attack, that I need to continually issue that command over and over again.

I proposed a system of auto attack in another thread, which quickly turned into a for or against debate. However both our ideas are very similar.
I proposed that:
1) that 1 basic attack becomes automated w/o stamina loss. Weapons however have a delay based on type.
2) Some TP generating attacks become upgrades (i.e. pierce upgrades basic to AOE)
3) Other TP generating attacks become situational attacks that use Stamina (i.e. heavy thrust)
4) Abilities use Stamina to regulate frequency of use.
5) Weapon skills use TP and stamina to regulate their frequency of use.
6) spells use MP and Stamina to regulate frequency of use.
7) AA can be turned on/off as not to interrupt crowd control (i.e. sleep & bind)

Both our ideas draw very similar parallels.
the only real differences:
you favor AA to drain stamina
the choice of what TP generating attack becomes AA.

AA won't ruin this game, if done to balance the active input of abilities and skills with the automation of TP gain we can still have a very active and engaging battle system.