I think the threshold to use voice chat instead of normal chat is a bit higher, especially if you are unsure about your English speaking skills. But the benefits are clear, so it's a small prize to pay in my opinion. And of course nobody would be forced to use it even if it were a bit like a requirement for some things.I have seen the evolution of VOIP used for games what I see right now is a dichotomy in most games which splits up the players in thoes that do and thoes that don't
Instead of making the portion of the battle which is less enjoyable... more enjoyable? Instead of reducing "things" from 20 to 12 because you only need 12... why not make it so you need all 20 "things"? It is all backwards.Like I said before, what is wrong with automating a portion of the battle which is less enjoyable?
Why do 20 things when you only need 12?
I think it is quite a cheap way to fix the issue. It is not only about ADD kids either, the gamers these days are probably in their 20's or even 30's and they would most likely play this kind of game for "ADD kids" rather than a game where battles are more automated. Why is this kind of game somehow "inferior" that you need to use an insulting term like that? I don't think most people would agree with that.
Yes... and if the end result is still 30ish commands a minute with or without AA, the change is like turning the game from green to red. Except every other company has a red game so they will have a lot more competition to deal with.Remember WoW also has an AA and still allows for 30 ish commands a min, AA does not mean you need an automated battle system.
But for this game, it does. That's what ultimately should matter the most.. And if they change the game even more, so that AA works like in other games, and the end result is the same as if they had just improved on the existing feature.. it's pretty much a waste of resources.AA doesn't mean simplified battle or even more automated battle or fewer button input
XIV doesn't really have that different gameplay from these games, and SE seems to be taking it toward them even more. I don't think SE should compete with them, but unfortunately I doubt the game is different enough that it would get the privilege of not competing for the same audience.I don't think XIV can compete with WoW, or EQ2 simply becuase the people who like that style of gameplay are going to stick with thoes games in the long run.
Button mashing does not mean strategy or "thoughtful" gameplay goes out of the window. The gameplay SE has provided in XIV does not really work well for other kind of gameplay than what MMO's offer. They haven't really shown any indication that they would try to do anything differently with the changes so far either- in fact it seems Yoshida is not really the type that tries out new ideas, but goes with the existing, proven to work systems. I mean, we can hope for this to not be the case but so far there really isn't anything that would make the game stand out.
You could already do everything listed here if S-E released stats to modify these values (yes, Haste and stamina can work together. Yes, weapon speed and stamina can exist together).(AA bulid or focus on abilities, Haste>str or w/e depending on what your fighting, Amnesia mobs or high defence mobs, etc)
It is a 'cheap' and lackluster solution to fix the problems of the game. You could fix the game better if you took those 5 things and implemented them, instead of one so-so feature with a noticeable downside to it (and you would still have to implement few of those 5 things anyway if you wanted to fix the game).just tell me why AA is bad for FF?
Why should we be satisfied with the inferior solution? Why aren't we encouraging the developers to fix their game properly and discourage them to take the cheap route?


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