Linnear,
Dude, be careful what you say.AA only automates basic TP buliding in the game, I haven't really seen a down side to this other than giving the ADD kids less to do.
Know any stats on ADD?
It's suspected that 35% of people have some form of ADD.
Regardless, it's a big damn number of people of people for a company to just ignore.
Also ADD isn't what you think, people with ADD would be able to focus better on things they enjoy like video games so in reality it's a the percentage of people playing with ADD is probably higher.
No one should be scared of ADD pretty much everyone has it it's BS.
You don't really need drugs either, the school systems just need to better conform to people with these learning needs. I'm sure I coulda passed school if this was the case. I didn't really like going so that was my bigger problem xD.
(I really shouldn't have put this part in, but I'm not sure many people know what ADD actually is, it's just a way of thinking really, I wouldn't call it a disorder. I swear my problem is that I can only concentrate on one thing at a time and if that one thing is really boring to me I just can't concentrate on it. This is why it affects people in school, their grades fail if they aren't enjoying a subject they're learning. School just need to be more fun and to the point of what you want to learn. I'm rambling sorry xDD)
Everything. Battle wasn't meant for auto-attack, every action has purpose and pulls its weight in battle. That's why some people choose to only press 1,1,1,1,1.. because basic attacks are powerful enough to use as your only attack. Not more powerful then other attacks they can use, but it gets the job done. This also in no way means you need to fight like that which as evidence from what I hear, you don't.Like I said before, what is wrong with automating a portion of the battle which is less enjoyable?
Because most people (not the smaller percentage of people that want auto-attack) want to feel involved in the video game they're playing, not like some distance figure.Why do 20 things when you only need 12?
Did you ever have auto-attack in a console RPG? No.
That's because there was no need for it, there isn't with an MMO either.
The only reason they have auto-attack is because they added TP (and they possibly did this because at the time of the creation of FFXI there were limitations that caused them to need to limit data transfers and such) and it was probably easier to string all the battle animations together since most were automated and not controlled by the player. It's probably much cleaner for them to only process a command from the players once every 5 or so seconds rather then every one.
We no longer need to be limited by such things, it's the future, we can have a more rewarding game.
The reason I want to be able to do 20 things when I only need to do 12, is because I can... If you don't want to, make macros, nothings stopping ya.
You don't need to make them, I play on controller and I have no problem with it, the only problem for me with battle is the targeting. I'm not saying I'm better then you or anything, but I'm pretty sure your exaggerating your need for an auto-attack.
It's going to do alot of bad for what this game can be, it's a bad idea (no offence and sorry).
There is no need to reduce these inputs, it's not the button mashing that's the problem, it's the fact that executing commands has become sloppy and we resort to button mashing.That is button mashing for the sake of hitting keys IMO. AA doesn't need to simplify battle or reduce inputs.
With an extended battle queue it would solve this problem. Yeah you still have to input those 20 commands but it'll flow real nice and every action you select you know is going in the queue, there's no guesswork involved.
And if you're so adamant on needing to input less, make strings of commands and set them to macros. There, your 20 commands (which is an exaggeration on your behalf) has been changed to just one. Now you can be as distant from the game as you choose.
See what I did there, I solved your problem and mine without needing to resort to some outdated and ancient technology.
You do realize that SE is right here with them right. They invented alot of really neat features and as far as I'm concerned every other MMO fails in comparison to that. One thing they have that no other does (besides meaningful and strategic battle (I've only tried others but was never as impressed as I was with FFXI, that's why I haven't played any besides), they own at storytelling).They each have nearly 10 years expereince designing, balanacing, tuning their gamepaly to that audiance.
They no exactly what works and what doesn't and they implemented all that knowledge into this game. That's why I can sleep well knowing that they're not going to listen to such a ridiculous request like add an auto-attack or an auctions house. If you need I can solve all your problems without creating more by adding these two things.
They didn't try it because they knew it was a bad idea.I am not saying never try something new, but this should of been tried in Alpha, and then thrown out latter, the problem is Alpha/Beta did not last anywhere near long enough and they had no forums during that testing phase to quickly get comments from the community, (biggest mistake of the entire project by far, why test if your not going to provide a method for outside input?).
Do you want to know why everything failed?
The change in attack speed caused too many changes to be needed elsewhere in the game.
It's in no way that this game has failed, it's rather the contrary, this game is going to succeed because they noticed a vital flaw early in the games life. They will succeed, just the testing period and ironing out is going to take longer because of this. In fact if they play there cards right, every game on this planet will be nothing in comparison to this.
I do agree that no difference in weapon speed is one of this games biggest problems but how on earth is having no control over your weapon going to help that?It also allows for weapon speed to come back into play, granted this can also be accomplished by other things like implementing it into the stam bar, it is a nice elequant solution to both my problems, too many boreing actions and no weapon speed.
It's not, You've taken any definition we can get from weapons and ruined the possibility that we can have that.
Rather and a far more modern solution, would be to reexamine the current weapon speeds and change them to have a unique feel. That's what the weapon descriptions sounded like to me on the FFXIV site and when I first heard about stamina. It sounded to me like pugilist would attack fast and with lighter attacks using less stamina and marauder would attack with longer more powerful swing capable of hitting multiple foes.
Rather then having every class feel the exact same because we can use abilities amongst the classes we need to make them all feel different by changing the rates at which they use stamina.
Me having no control of my basic attacks and only inputing commands every few seconds will make every class feel bland and I'm not going to want to play a game like that.
Rather we have a real foundation to make this game very unique and interesting, lets bring out what we already have and just make it more user friendly and interesting.
I'm hoping this was addressed to me and you didn't skip my last post lol. But I've thought alot more into the consequences of adding AA then you have, I came up with an idea to do it at first but soon realized that it takes too much from this game and the idea should just be abolished.P.S please do not list other ways to fix the above problems, I know there are other ways of fixing them, and some of them are just personel issues I have with the game, just tell me why AA is bad for FF? I just showed that you can have AA and still button mash (even though I don't particularly like that option), so what else am I missing here.
If you want a game with auto-attack go play another, this game will pave the way for other games as long as it doesn't listen to such narrow-minded requests as this. (I'm not being rude but you need to be open minded to both sides of your argument if you plan to have success backing up yours).
Take it from my extremely devoted and well thought out opinion, an auto-attack was not meant for this game, it's an older outdated tech and there are much better rewarding options that can do everything an auto-attack can plus more.
The extended battle queue is a perfect example of this.
Once again if you wanted to press less buttons that was never in this games description (not even in alpha) and it's probably best now if that's your biggest problem to try another game.
I'm not saying I don't want you to play, I'm just saying you might of misunderstood what they were trying to do with this game, make it the best game possible. To do that they need to think outside the box, not conform to other games. It's the FF tradition and it's why they sell millions of copies of they're games.