Fixed, hardly.
How is making be have to wait when I don't have to now fixing anything?
You want to convert this game back to the dog ages why, so you can play multiple accounts, forget that. There's no real other reason you would need an auto-attack.
Did I not mention that everyone is complaining about wait times, it's not more wait times we need, it's a more organized way of executing the current commands that we need to worry about.
An extended battle queue does that.
As for that special category of attacks that executes instantly (Shield bash, Phalanx, second wind, ect.) they can be injected into the current queue.As for the FFXIII style stacking system. The major flaw in that is situational command attacks. Stack 2-3 attacks what if all of a sudden you Shield Block and want to use Phalanx? Does that get put into the cue? Does it supersede your stacked commands and fire immediately? If it does, do you then have to restack your commands? What about for a mage? I have 3 Thunders stacked... but now the Tank is going down... Too bad I didn't cure bomb instead.
This system does nothing to the fact that you still have to navigate the action menu to select each and every attack. Which after a short amount of time becomes increasingly tedious.
Pressing that action would have it act after the current action finishes and then the queue would continue.
At any time you could discard the current queue by pressing cancel.
At this point you'd have two options, you can rebuild stamina, or keep stacking commands.
The change incurred with auto-attack removes us from the game and at no benefit. Right now battle is very rewarding, I can input every command, they all have purpose I use my stamina which controls the flow of battle and I need to be conscious of this at all times in order to be successful at my current position (Solo, tank, healer, DD).How does having an Auto Attack implemented effect your gameplay to a point where the fundamental mechanics change?
What you want to do is take that involved feeling away so that I'm only inputting what you consider important commands (TP skills).
I beg to differ, I see each attack having it's own purpose.
Rather then us ruining the current battle lets get rid of what isn't really needed, remove TP. From this point simply change basic attacks to cost less stamina (depending on the weapon which will cause variances).
This will have them act as what they should be, openers to your devastating abilities (Weaponskills/magic).
I'd also have it so basic skills added bonuses to weaponskills if you chose to open with them, like increase acc, dmg and crt hit rate.
You wanted ideas, there. And I didn't have to ruin the game. (It's my opinion that both an auto-attack and auction house will ruin parts of the game. The change in SP already has)


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