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  1. #11
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Once again I already acknowledged that there are other ways to get around this in some respect
    Then why are you still arguing with me? Better ways are available, that's what SE should do to fix the game, not this. Prove me wrong or agree, but don't ignore them.

    Do you have a reason for saying so?
    -Your hands are free to play the game simultaneously
    -Most people speak faster than they type
    -Speech lets us express ourselves better than just text.
    -You are not limited to having the keyboard with you when you talk.
    -You aren't forced to look at the chat box to hear what people are saying.

    Yes, I kind of expected these things to be clear to everyone. It's not like I am revealing some huge secret here (maybe?).

    If you want to use VOIP on PS3 for FFXIV they need to put the ability in
    And if you want to talk using text they need to put the AA ability in. Your solution is not any better, both need work but mine makes more sense because of what was said above.

    it is the queue doesn't fix the problem of to many entries for control pads
    That's not the problem, and even if it is, you haven't presented any reason why that would be. "Too many button inputs" creates the problem of "not being able to chat efficiently", my solution fixes the problem while not making any modifications to something that doesn't need any modifications (button inputs). If you said that the problem is that we are left to perform only few of the several actions available it would be different, but that problem has to do with the lack of encounter difficulty that doesn't require you to use the full list of your equipped abilities efficiently, and again, has nothing to do with the button inputs.

    anyway there was meaning in that comment you chose to leave it out.
    Yes, I don't like repeating myself nor replying to arguments with imaginary problems. Too bad it seems I need to do both to get my point across.

    This seems pretty easy to quantify, but hey look you didn't even try.
    It's not really relevant- whether its "most damage" or "a lot of damage" doesn't matter, the fact that it makes a large difference is enough. If you disagree, I'd want to know why. If you don't (which I assume is the case), then don't reply back. I won't quantify things that are apparent as-is.

    I am allowed to say it even in an objective arguement
    Go ahead dude.

    It is wrong becasue you are claiming an opinion as a fact without explaining that it is an opinion
    Only as long as the info is out there already. I don't like repeating myself (oops). You did point out an exception to the rule though.

    It is never a desired effect for any game.
    It is a desired effect for a game which is too involving (which this game is not), and if it can be avoided it should be avoided. Sometimes that is not possible, in this game's case fortunately it can be avoided and as such it should be. It's irrelevant to the argument, but thank you for pointing it out.

    Common this is grade school stuff you should know this by now.
    Did you just say common as a "come on"? Stick to the argument at hand, please.

    and still have not said whyyou don't want one.
    -Communication: Voice Chat, Stacking battle commands. << better solutions presented here exist, which is why I don't want AA.
    -Involvement: Stacking battle commands does not automate the combat, only concentrates it << AA automates the combat to achieve the same end result, which is undesirable because the game is not too involving.
    -Server lag: Better server code, better server hardware. << Server lag should not be used as an excuse to automate the combat, as the problem can be dealt in better ways presented here.
    -Homogenized use of skills: Make the encounters harder, situationalize the skills further. << AA won't fix this, thus it would be a waste of resources to implement for this reason.
    -The UI does not take gamepads into account: Make the UI more suitable for gamepads << AA would excuse them to not make the UI more suitable for gamepads, and acts as going around the problem by sacrificing involvement in the process.
    -PC MMO players: Do not consider this game inferior because the gameplay has been toned down for the sake of console players that have to deal with an inproper User Interface as well as unoptimized servers. << This is what would happen when you reduce the amount of button presses in relation to other MMO's while keeping the gameplay the same as in those MMO's for the most part.
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    Last edited by Betelgeuzah; 03-27-2011 at 05:01 AM.