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  1. #1
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    You guys are looking at this all wrong. Yoshi already said they are reworking the whole combat system. So instead of saying the current system is crap and so we should automate it, how about you think about an ideal combat system instead, and then discuss that?

    What would be your perfect combat system?
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  2. #2
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    Quote Originally Posted by gifthorse View Post
    You guys are looking at this all wrong. Yoshi already said they are reworking the whole combat system. So instead of saying the current system is crap and so we should automate it, how about you think about an ideal combat system instead, and then discuss that?

    What would be your perfect combat system?
    Um this thread is about how to improve the battle system through the implementation of Auto attack. Not the Automation of the battle system. I haven't seen one post that says "let the game play for me"
    Having TP generating attacks, attack in set intervals does not equal automation of the battle system. As you still need player issued commands for TPskills/abilities/Spells

    People who are in favor of a FFXIII style battle system, are basically in favor of a nearly full automated battle system. Which is not strategic or engaging at all. (the strategy in FFXIII was to adapt to the changes of the battle system. Not issuing battle commands.)

    I'll ask this again.

    How will auto attack effect your over all gameplay currently? How will it change the way you play?
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  3. #3
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    Quote Originally Posted by ChiefCurrahee View Post
    Um this thread is about how to improve the battle system through the implementation of Auto attack. Not the Automation of the battle system. I haven't seen one post that says "let the game play for me"
    Having TP generating attacks, attack in set intervals does not equal automation of the battle system. As you still need player issued commands for TPskills/abilities/Spells

    People who are in favor of a FFXIII style battle system, are basically in favor of a nearly full automated battle system. Which is not strategic or engaging at all. (the strategy in FFXIII was to adapt to the changes of the battle system. Not issuing battle commands.)

    I'll ask this again.

    How will auto attack effect your over all gameplay currently? How will it change the way you play?
    Auto-attack is not the right decision, it's not going to solve anything, yay so we build TP without touching anything...
    What about those basic attacks that had a specail purpose?..
    Where do you think those are going?
    They're going to be converted into TP moves...
    Yay, now we've lowered our overall ability count by 3... and we've ruined a perfectly fun game by having 5-10 second wait times between each attack.

    Find another way to fix battle, this isn't going to help.

    How many people do you think are going to play this on console if they have to wait 10 seconds between attacks?
    I'll fill you in, about 10% that woulda otherwise...
    It's a very unwise buissness decision..

    A better alternative would be to convert this game into what it really is, a more action type MMO. Take out targeting and allow us to attack whenever making it easier for us to get position.

    The action bar is not the problem, the action bar is the exact same as the macro set up in FFXI, 10 slots. If people are having problems because it's 10 slots now, why on earth weren't these problems there in FFXI?
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  4. #4
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    Esar:
    Why does Auto Attack have to be 5-10 between intervals? Why not 2-5? why not 3-7? thats fairly fast.
    Those skills that generate TP but have a secondary effect on them i.e. Heavy Thrust and Pierce. That is easy to take care of.
    Pierce becomes an ability you can slot to make your Auto Attack AOE, or make it a togglable Modifier.

    Heavy Thrust is a situational attack at best, It can be a 0 TP move with a short cool down.

    Fixed.

    As for the FFXIII style stacking system. The major flaw in that is situational command attacks. Stack 2-3 attacks what if all of a sudden you Shield Block and want to use Phalanx? Does that get put into the cue? Does it supersede your stacked commands and fire immediately? If it does, do you then have to restack your commands? What about for a mage? I have 3 Thunders stacked... but now the Tank is going down... Too bad I didn't cure bomb instead.
    This system does nothing to the fact that you still have to navigate the action menu to select each and every attack. Which after a short amount of time becomes increasingly tedious.

    How do you solve those issues that arise. I'm glad that people are thinking well instead of just have a direct AA, how about this. But follow through with critical thinking of all the ins and outs of the system.

    And no one has answered this yet.

    How does having an Auto Attack implemented effect your gameplay to a point where the fundamental mechanics change?

    Do you still have the ability to issue situational commands?
    Do you still have the ability to issue TP skills or class abilities on command?
    Do you still have the ability to stop attacking on command (toggle AA on/off or put away weapon)

    The only thing that changes is the rate at which you accrue TP, which should be balanced by weapon type. Fast attacking weapons do lower damage and smaller TP return, and slow attacking weapons deal higher damage and have a great TP return.

    We aren't asking for FFXI battle system, where it's slow and using 1 TP move wipes out all your TP.

    thats one thing in the battle system FFXIV got right, making TP moves cost x-amount of TP and what you don't use you keep.

    And Betelgeuzah, I can't talk on vent. I'm a mute. So i'm relegated to using the keyboard for communication, or I'm Deaf and can't hear what you're saying. Oh yeah, I don't speak the same language as you so it's hard for me to understand you, or my english is so broken I communicate better when i type. <can you use auto translate?> <thank you>
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  5. #5
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    Quote Originally Posted by ChiefCurrahee View Post
    Esar:
    Why does Auto Attack have to be 5-10 between intervals? Why not 2-5? why not 3-7? thats fairly fast.
    Those skills that generate TP but have a secondary effect on them i.e. Heavy Thrust and Pierce. That is easy to take care of.
    Pierce becomes an ability you can slot to make your Auto Attack AOE, or make it a togglable Modifier.

    Heavy Thrust is a situational attack at best, It can be a 0 TP move with a short cool down.

    Fixed.
    Fixed, hardly.

    How is making be have to wait when I don't have to now fixing anything?
    You want to convert this game back to the dog ages why, so you can play multiple accounts, forget that. There's no real other reason you would need an auto-attack.

    Did I not mention that everyone is complaining about wait times, it's not more wait times we need, it's a more organized way of executing the current commands that we need to worry about.

    An extended battle queue does that.

    As for the FFXIII style stacking system. The major flaw in that is situational command attacks. Stack 2-3 attacks what if all of a sudden you Shield Block and want to use Phalanx? Does that get put into the cue? Does it supersede your stacked commands and fire immediately? If it does, do you then have to restack your commands? What about for a mage? I have 3 Thunders stacked... but now the Tank is going down... Too bad I didn't cure bomb instead.
    This system does nothing to the fact that you still have to navigate the action menu to select each and every attack. Which after a short amount of time becomes increasingly tedious.
    As for that special category of attacks that executes instantly (Shield bash, Phalanx, second wind, ect.) they can be injected into the current queue.

    Pressing that action would have it act after the current action finishes and then the queue would continue.

    At any time you could discard the current queue by pressing cancel.

    At this point you'd have two options, you can rebuild stamina, or keep stacking commands.

    How does having an Auto Attack implemented effect your gameplay to a point where the fundamental mechanics change?
    The change incurred with auto-attack removes us from the game and at no benefit. Right now battle is very rewarding, I can input every command, they all have purpose I use my stamina which controls the flow of battle and I need to be conscious of this at all times in order to be successful at my current position (Solo, tank, healer, DD).

    What you want to do is take that involved feeling away so that I'm only inputting what you consider important commands (TP skills).

    I beg to differ, I see each attack having it's own purpose.

    Rather then us ruining the current battle lets get rid of what isn't really needed, remove TP. From this point simply change basic attacks to cost less stamina (depending on the weapon which will cause variances).
    This will have them act as what they should be, openers to your devastating abilities (Weaponskills/magic).
    I'd also have it so basic skills added bonuses to weaponskills if you chose to open with them, like increase acc, dmg and crt hit rate.

    You wanted ideas, there. And I didn't have to ruin the game. (It's my opinion that both an auto-attack and auction house will ruin parts of the game. The change in SP already has)
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  6. #6
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    Quote Originally Posted by gifthorse View Post
    You guys are looking at this all wrong. Yoshi already said they are reworking the whole combat system. So instead of saying the current system is crap and so we should automate it, how about you think about an ideal combat system instead, and then discuss that?

    What would be your perfect combat system?
    Gift I think your right and we shoudl be discussing what could be better and why. The problem is the people who are agains't AA arn't putting their arguements into the pile and quantifying them. AA or no AA is one of the fundamental things about a combat system I think, it decised what your gear will look like, what types of builds will be available, the class diferentiation, the speed and flow of combat. Therefore we need reasonf for each system, yes there should be arguemtns and counter arguement, but right now it is AA advocates putting forth ideas and the stalwarts of no AA trying to shoot them down oppsoed to justifying their choice. It is like the politician that keeps trying to shoot the other plateforms down oppsoed to having one themselves. Can we get a pros and cons of each and then start trying to pick holes at the tohers arguements please?
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