I think Betel and Alcid are missing some key points in their arguements, lets see if I can try to consolidate some of this issues.

For starters, Betel if you want to say that the game is not invovled enough you are obviouisly not playing glad with a control pad, I sugest trying this level 30+ before you make any more posts about it not being an issue. If you want a game that requires a voice chat and button mashing, then you need to stick with PC only games. Controllers require a diferent system it is that simple. 1-1-4-7-1-1, in a 20 second window will never work well for controllers in a social game, (works great for solo play but if you want that then go play a solo game), If SE created a radical or centralized UI system like someone was talking about earlier with a 3x3 box where after each command the cursur moved back to the center it would be less of an issue.

I don't think that auto attack is the ONLY method of fixing the cross plateform problem but I do think it is one of the better ones, the radical or the 3x3 does not necessarly fix the communication problems you get by entering 20+ commands a min. It is this 20+ commands that is the issue for communicating with a controler, if you want XI to strictly be a mouse and keyboard game then that is too bad for you because SE is making it cross plateform regardless of what you want or think, this means that either a new UI needs to be designed for them or the system needs to change. Working on business as usual ( BAU) is the worst philosophy you can possibly have for a system, it guarentees no advancement, improvements and eventuall stagnation. If you have something usefull to say please say it but please don't say that BAU works fine, it is tool of a simple mind unable to think of something outsisde it's experiences.

Alcide this wil be shorter, if you want to fix your problems with archer just make the abilities work on all moves other than auto attack, congradulations your problem is fixed with or without toggle...... Common guys seriously think about how someone else solution can work, we shouldn't have to be explaining things like this for an MMO, expecially if you want to claim that you want more skill in games......

Auto attack would not get rid of TP generation, it would simply augment it, if you introduce auto attack you can normalize TP generation across other moves to balance it all out so that TP generation per unit time is roughly the same as it is now. (if anyone needs this explained, go read the definition of normalization before hand and if you still not sure how this can work I will explain it.) Surely your smart enough to see how this can work and I am sure the thought crossed your mind, but didn't want to give an advantage to others that argue vs your opinion.

Auto attack if implemented properly will NOT dumb down the game like so many of you are afraid of, it will just result in fewer inputs for the same effect. Personally I am an advocate for more complicated and involved gameplay, but preventing auto attack is NOT the way to do it, if anything it can increase the level of complexity by allowing more non/tp generating moves, (stuns, moving around, avoiding damage, interupts, defence abilities, etc) if that is what you really want.

Once again for thoes who didn't understand it the first time, if you want more than 20+ actions a min, then you can't have a game on controler with the current UI and expect them to communicat with anyone. If you want everyone to use a keyboard or mouse, stick to PC only games, If you want SE to put in a Voice chat be that is your business, it might fix some of these problems but doesn't get ride of the "It sucks to hit 50 buttons for 20 actions on a controller".