As I was playing FFXI today leveling up Pld (lv23 atm) . I thought.... man this is slow. 12 swings of AA to get 100TP so i can use 1TP move. .
This is not the battle system I support. I don't think anyone here wants that form of gameplay.
I switched over to FFXIV played for 30 min (rank 31 Lnc. rank 10-20 most other DoM/DoW) I had to put it down. I got bored/tired of all the inputs I had to issue.
I'm not saying I'm spamming skills.
i'm not going 1111111113334456478837362673845856267848 in 30 seconds.
Fights are short I maybe use 5-10 commands a fight but it stacks up over time.. It's like a DoT on your phalangeal endurance!
Now the difference between FFXI and FFXIV is that in FFXIV you don't need 100% TP to issue a move. So alternate player issued commands are available much sooner and more often. Which gives a faster pace to battle.
When I was driving home from lunch I thought to myself. Why are people so opposed to AA? They feel it's not a needed mechanic. How will it effect their gameplay if there is one? How will they change the way they currently do things?
While I'm sounding like a broken record. *IF* basic TP building attacks become a sort of AA it frees up the need to issue those commands yourself, which frees you up to make other choices. Whether it's replying to a tell, talking tactics mid fight with your PT, Choosing your next TP skill. Waiting on that cool down to stack some buff skills. I'm not saying make it so I can AA every mob in the game and win. But take away the need to manually enter an attack just for the sake of TP.
I think those people who don't want AA will continue to play the way they have been for the last 6 months. It's not a huge game changer for those people who like the 1:1 input:action type game play. It is a huge game changer for those who DO NOT like the 1:1 game play.
You still get to pick and choose what TP skills you do and when, you still get to pick when and what abilities to use. Your rate of TP gain will be effected but as Alcide has pointed out that can be augmented through certain skills. This would also be a good opportunity for devs to differentiate weapon types by adding delays and TP gains, and creating items that enhance TP gain or delay of weapons.