Its about time someone came up with a valid reason and example on how the current system can work in one of these many threads.Ok, and finally here comes the time when I ask:
"What's your highest rank??"
It seems you don't even know the skills you can get ingame!
Invigorate II: you gain TP doing nothing, it's a regen.
Hawk's Eye + Pierce if you have enough enemies: almost full TP with 1 attack (it can be 1 macro)
Multyshot + Hawk's Eye + Light Shot: Full TP with 1 attack (it can be 1 macro)
Syphon TP: you can drain at least 700 TP
And this is only for the three classes I play, maybe there are even more tactics.
You don't need to get rid of TP to spam WS, I already do it, I use far more WS/abilities then normal attacks, because it takes a few seconds to fill the TP bar and that's why I can't seem to understand why you guys want an auto-attack so badly, what the hell do you need all those normal attacks for??
Now, since you can't remember our last conversation:
My action bar (wich we took as example)
What you think is the right pattern:
How you think it would be with auto-attack (same actions):
My pattern:
Is it me or you would still move to much even with an auto-attack feature? o.O so maybe the problem is not the game...
And by the way you don't create macro coz a skill is too far away, you do it coz it's stupid to press 3 different buttons (5 with gamepad) when you know you're always gonna use those skills toghether o.O
So what about the other 20 available skill slots? reactive abilities, situational abilites/skills? The system still remains too busy.
This was my personal pattern that I used when ranking up as lancer, but i often change some skills according to the wituation, but the point was that if you want to avoid moving too much you can do it; my archer pattern is totally different, but still studied to avoid unnecessary movements. Sometimes i might do a few more moves (in exemple I didn't mention when I use Comrade in Arms) but the average pattern is always the same.
About the atcion slots left and all the other skills, honestly I think that the fact that someone can equip almost all of his skills is something that should be addressed too, you never use them all in the same fight and you should spend more time thinking on how to set your build, but that's another problem.
Last edited by Alcide; 03-25-2011 at 01:36 PM.
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