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Thread: Auto-attack

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  1. #1
    Player
    Betelgeuzah's Avatar
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    Captain Lalafist
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    Odin
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    Arcanist Lv 82
    We'll see next week.

    Extended battle queue (XIII modified) gets my vote, that's for sure. The gameplay needs to become snappier, but that should happen regardless of what happens to the basic attacks.
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  2. #2
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    ChiefCurrahee's Avatar
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    Chief Currahee
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    Balmung
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    Lancer Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    We'll see next week.

    Extended battle queue (XIII modified) gets my vote, that's for sure. The gameplay needs to become snappier, but that should happen regardless of what happens to the basic attacks.
    Holly crap is Betel giving into a form of automated attack... j/k j/k

    If we are able to cue up skills to fire off in succession. How do you propose a Con or a Thu who have 3 attack skills cued then things take a turn for the worse and now they have to wait for 3 skills to fire off before they can toss a cure?
    Is there some sort of override?
    What about conditional skills like Feint and Shield Bash?
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  3. #3
    Player
    ESAR's Avatar
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    Myrddin Soleece
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    Hyperion
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    Botanist Lv 30
    Quote Originally Posted by ChiefCurrahee View Post
    Holly crap is Betel giving into a form of automated attack... j/k j/k

    If we are able to cue up skills to fire off in succession. How do you propose a Con or a Thu who have 3 attack skills cued then things take a turn for the worse and now they have to wait for 3 skills to fire off before they can toss a cure?
    Is there some sort of override?
    What about conditional skills like Feint and Shield Bash?
    Yes, cancle would break the current queue.

    Only attacks would be set to queue, Light slash, light stab, heavy slash, heavy stab, red lotus (using GLA as an example)
    If you needed to use attacks such as shield bash, second wind, feint (that's a counterattack right?) they would be injected into the current queue and be executed after the attack in progress.

    Basic attack are far too important to get rid of. A traditional auto-attack is just really pointless, we have a system that is better (it takes away the pointless attacking) we should just work to improve this.

    Seriously we need to get rid of TP, it would be better if basic attacks were used to open up for weaponskills, raising the acc and damage of actions used later in the chain.

    Sorta like staggering the enemy first.
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    Last edited by ESAR; 03-25-2011 at 06:23 AM.

  4. #4
    Player
    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by ESAR View Post
    Basic attack are far too important to get rid of. A traditional auto-attack is just really pointless, we have a system that is better (it takes away the pointless attacking) we should just work to improve this.

    Seriously we need to get rid of TP, it would be better if basic attacks were used to open up for weaponskills, raising the acc and damage of actions used later in the chain.

    Sorta like staggering the enemy first.
    Depends on brain power. FF14 as a game doesn't have that many chances left to improve. Is there a solution? probably, is auto-attack a more convenient solution, yep.

    It's what works in practice as oppose to what might work practice.

    It's like trying to reinvent the wheel. Sometimes you succeed, somethings you realize you're in debt with nothing to show for it.
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