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Thread: Auto-attack

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  1. #1
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    Join Date
    Mar 2011
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    Having multiple threads on the same topic serves it's purpose in allowing people to debate specific points. One thread with thousands of posters means that people's thoughts get passed over too often.

    Quote Originally Posted by Alcide View Post
    He's right, for any other MMO I would go against him, but this is not the case:
    If you take Aion, WoW or FF11 as exemple the damage dealt by the auto attack is really small, you have to use other skills to be useful to the party at all. In FF14 normal attacks do A LOT of damage, actually you can grind all the way to rank 50 using just normal attacks (if you always play in parties) so in this case an auto attack feature is basically killing the mob for you.

    They can address it by drastically lowering the damage dealt by the normal attacks, but then again an auto-attack feature would be useless because you'll have do a lot more of WS even doing the normal attack manually, wich would be used just to gain TP.

    And here's the main point: in FF14, unlike 11 were it was pretty slow and automated, gaining TP is a huge part of the gameplay, an auto attack feature would get rid of it.
    Yay, thank you for posting your arguments in this thread.

    You are completely right. The simple act of "adding" an auto-attack system could completely destroy the basic battle mechanics. And that's why auto-attack isn't something to be taken lightly... all sorts of alterations to the battle system would be required to make that sort of change into something people will enjoy.

    Hopefully SE recognizes this, and their version of auto-attack would compensate properly for the mechanics already in place.. making the battle experience more strategic in the long-run.

    It's important to remember that we aren't completely tied down to the same auto-attack mechanics that other games have been. We could even be allowed to toggle the speed at which our auto-attacks take place.. faster attacks yielding less TP. (That's just a random idea)

    Or here's another one - choosing the order in which our different basic attacks take place.

    Heavy Slash - Light Slash - Light Stab - Light Stab - Heavy Slash for example.
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    Last edited by Grit; 03-25-2011 at 05:21 AM.


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