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Thread: Auto-attack

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  1. #1
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    The problem is that we cannot chat with people and that we have to constantly mash buttons because it is hard to tell if the action has been triggered.

    An extended battle queue would fix both these problems.

    Everyone keeps saying that basic attack are useless but they are not, each class gets two basic attack and each secondary has a unique and strategic purpose.

    It's not the basic attacks that are ruining battle, it's the fact that we have to build TP to use weaponskills.

    Rather then building TP to use weaponskills, You should be able to execute them whenever.

    Since TP is out, we can use low cost (stamina) basic attacks to build power for weaponskills.

    The longer your string of attacks (before stamina depletes and you are unable to attack.)

    This would add another lay to battle, and make battle much smoother to perform.

    If however everyone feels the need for auto-attack, with the ideas I've just presented you can set whole strings of commands to be executed in a macro. This would allow you to chat, talk strategy, w/e.

    This game was not meant for an auto-attack. If they implement one they will ruin the game.

    If you do "require" an auto-attack, there are ways they could do it without ruining battle. But they cannot add a traditional auto-attack without it having a very negative effect on battle.

    Everyone thought battle in alpha was slow for good reason, it resembled the wait times of a traditional auto-attack. No one wanted it then, no one really wants it now. Everyone just thinks they do because of these apparent problems, they are fixable, but without the need for an auto-attack.
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    Last edited by ESAR; 03-25-2011 at 05:17 AM.

  2. 03-25-2011 05:16 AM