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Thread: Auto-attack

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  1. #1
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    Betelgeuzah's Avatar
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    That is an argument.. how?
    Using auto translate isn't a problem now. It can easily coexist with voice chat.

    For the record, people who don't use voice chat are in fact the majority in most MMOs.
    And for the record, people who don't want to sacrifice any amount of gameplay involvement for the sake of socializing during the battle are in the majority as well, oddly! Those who want can use voice chat or ~deal with it~.

    Did you even read my post?
    Yes. You said they could do "something else" (and listed chatting as one option, a good example of not playing the game) while criticizing the opposite side of the argument for not specifying what they mean (this made me giggle, indeed it did). It has been said several times in threads such as this that you can do everything not related to the game at all while waiting for the TP to fill.

    Every activity in-game that you could do with auto-attack, you can already do. The only alternatives are activities that have you not play the game or simply fiddle your thumbs, and the game would encourage you to do so. That is never a good solution. Like I said.

    Seriously... if you still think that auto-attack would be "automating gameplay"
    The game initiates the basic attacks for you. Regardless how much you try to undervalue the significance of this change, it automates the gameplay. And how much, that's not the issue. The simple fact that it does is the issue.
    (0)

  2. #2
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    Alcide's Avatar
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    Quote Originally Posted by Betelgeuzah View Post
    The game initiates the basic attacks for you. Regardless how much you try to undervalue the significance of this change, it automates the gameplay. And how much, that's not the issue. The simple fact that it does is the issue.
    He's right, for any other MMO I would go against him, but this is not the case:
    If you take Aion, WoW or FF11 as exemple the damage dealt by the auto attack is really small, you have to use other skills to be useful to the party at all. In FF14 normal attacks do A LOT of damage, actually you can grind all the way to rank 50 using just normal attacks (if you always play in parties) so in this case an auto attack feature is basically killing the mob for you.

    They can address it by drastically lowering the damage dealt by the normal attacks, but then again an auto-attack feature would be useless because you'll have do a lot more of WS even doing the normal attack manually, wich would be used just to gain TP.

    And here's the main point: in FF14, unlike 11 were it was pretty slow and automated, gaining TP is a huge part of the gameplay, an auto attack feature would get rid of it.
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  3. #3
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    Having multiple threads on the same topic serves it's purpose in allowing people to debate specific points. One thread with thousands of posters means that people's thoughts get passed over too often.

    Quote Originally Posted by Alcide View Post
    He's right, for any other MMO I would go against him, but this is not the case:
    If you take Aion, WoW or FF11 as exemple the damage dealt by the auto attack is really small, you have to use other skills to be useful to the party at all. In FF14 normal attacks do A LOT of damage, actually you can grind all the way to rank 50 using just normal attacks (if you always play in parties) so in this case an auto attack feature is basically killing the mob for you.

    They can address it by drastically lowering the damage dealt by the normal attacks, but then again an auto-attack feature would be useless because you'll have do a lot more of WS even doing the normal attack manually, wich would be used just to gain TP.

    And here's the main point: in FF14, unlike 11 were it was pretty slow and automated, gaining TP is a huge part of the gameplay, an auto attack feature would get rid of it.
    Yay, thank you for posting your arguments in this thread.

    You are completely right. The simple act of "adding" an auto-attack system could completely destroy the basic battle mechanics. And that's why auto-attack isn't something to be taken lightly... all sorts of alterations to the battle system would be required to make that sort of change into something people will enjoy.

    Hopefully SE recognizes this, and their version of auto-attack would compensate properly for the mechanics already in place.. making the battle experience more strategic in the long-run.

    It's important to remember that we aren't completely tied down to the same auto-attack mechanics that other games have been. We could even be allowed to toggle the speed at which our auto-attacks take place.. faster attacks yielding less TP. (That's just a random idea)

    Or here's another one - choosing the order in which our different basic attacks take place.

    Heavy Slash - Light Slash - Light Stab - Light Stab - Heavy Slash for example.
    (1)
    Last edited by Grit; 03-25-2011 at 05:21 AM.


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