Have you tried to use some forethought about how a AA toggle on/off would solve this problem for an archer, or even used a little critical thinking about how skills can be changed so the buffs only effect "next skill used" instead of "next attack" ?By the way I guess EVERY archer can say that an auto attack feature would totally ruin their gameplay; as an archer you spend most of the time buffing yourself with abilities that last for only one hit, then you do a normal attack and your TP bar is already full, so for them auto attack is not just useless, but would totally ruin their strategies and make their gameplay a lot worse. And this is just an example about one class.
Have you ever tried to play as archer and thought about how great their gameplay already is?
I really think it's awsome as it is, just because it's pretty slow, you're staying far from the enemy, spending most of your time buffing yourself to gain a lot of TP with a single action and then you do a massive damage with a single shot; this whole concept can't be applied with an auto attack feature.
Also, multishot/trifurcate + raging strike + hawks eye + any WS = definitely OP
BTW as I already said in almost every auto-attack thread (gosh can we stop opening a new one every two days and just keep writing everything on the same thread?) a toggle on/off feature would be ok since you can actually feel the lack of an auto attack feature for the first 20 ranks when you don't have a full arsenal of skills, but i really doubt that someone would still be using it after that time.
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