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Thread: Auto-attack

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  1. #1
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Grit View Post
    I see a lot of people claiming that auto-attack will take something away from the game.. but they don't say what that something is. There is next to zero strategy in continually activating a basic attack, so wouldn't it be better if that time was spent doing something else? Whether it be communicating with your party members or using your other abilities, it doesn't really matter.
    We did, the fact that we have 1000000 threads about auto attack isn't helping though.
    If I can find the posts I'll quote them here, but the last time I wrote my strategies showing how you don't have to spam at all and that an auto-attack feature would ruin them the only answer I got was "I don't care about your achievemnts or the way you want to play" so I don't think it's gonna help.

    By the way I guess EVERY archer can say that an auto attack feature would totally ruin their gameplay; as an archer you spend most of the time buffing yourself with abilities that last for only one hit, then you do a normal attack and your TP bar is already full, so for them auto attack is not just useless, but would totally ruin their strategies and make their gameplay a lot worse. And this is just an example about one class.
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  2. #2
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Alcide View Post
    By the way I guess EVERY archer can say that an auto attack feature would totally ruin their gameplay; as an archer you spend most of the time buffing yourself with abilities that last for only one hit, then you do a normal attack and your TP bar is already full, so for them auto attack is not just useless, but would totally ruin their strategies and make their gameplay a lot worse. And this is just an example about one class.
    Have you tried to use some forethought about how a AA toggle on/off would solve this problem for an archer, or even used a little critical thinking about how skills can be changed so the buffs only effect "next skill used" instead of "next attack" ?
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  3. #3
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by ChiefCurrahee View Post
    Have you tried to use some forethought about how a AA toggle on/off would solve this problem for an archer, or even used a little critical thinking about how skills can be changed so the buffs only effect "next skill used" instead of "next attack" ?
    Have you ever tried to play as archer and thought about how great their gameplay already is?
    I really think it's awsome as it is, just because it's pretty slow, you're staying far from the enemy, spending most of your time buffing yourself to gain a lot of TP with a single action and then you do a massive damage with a single shot; this whole concept can't be applied with an auto attack feature.

    Also, multishot/trifurcate + raging strike + hawks eye + any WS = definitely OP


    BTW as I already said in almost every auto-attack thread (gosh can we stop opening a new one every two days and just keep writing everything on the same thread?) a toggle on/off feature would be ok since you can actually feel the lack of an auto attack feature for the first 20 ranks when you don't have a full arsenal of skills, but i really doubt that someone would still be using it after that time.
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