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Thread: Auto-attack

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  1. #11
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    And as it stands now, your weapon skills serve only to kill the monster as fast as possible. There is no reason why this cant be automated to relieve the player of that chore. And it is a chore. There is nothing strategic, engaging, innovative or fun about having to press a button once in a while.

    The next step is to implement automatic leveling when you're offline, preferably expanding it to instanced dungeons as well.



    "Because it was so hard to concentrate on that before."

    Why do I get the feeling that half the people on this forum can't handle anything more involving than the PS1 era FF gameplay? It is so, so sad.

    Making the game more uninvolving is never the answer as long as the game is not too involving as-is. This game has nothing to worry about in that aspect.

    You seem to live in a world of extremes. Is it either option A or option B for you all the time? Either have the player micromanage every aspect of the game no matter how tedious it becomes, no matter what platform or input device the player chooses to use. Or Have the player have no involvement at all?

    I prefer option C. a middle ground from both camps. I don't support FFXII style gambits where the game plays for you. I don't support a form of Auto Attack (AA) where you choose a skill and the game repeatedly uses that skill until you choose something different.

    I do support AA for TP building, and for that only. So that means taking one user defined input and have that function and that function alone automated.

    People from this forum aren't afraid of complex game mechanics. Its the glaring fact that the current battle system is tedious! it's not fun! Look at the "Letter from the producer V" http://lodestone.finalfantasyxiv.com...16083b634f7678
    The spamming of actions is the 2nd biggest issue with the battle system, only beat out by a small margin to class uniqueness.

    Will having a AA in place help reduce the feel of spamming of actions? YES!
    will it dumb down the gameplay to a point of boredom? NO!
    Will it create an overall less engaging battle in the grand aspect of the other 29 skills slots at your disposal? NO!

    Now i can't tell you how many people responded to the Dev Polls. I imagine several tens of thousands of players. How can you argue with that raw data and say there is nothing wrong with the current state of affairs of what is a tedious battle system?
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    Last edited by ChiefCurrahee; 03-24-2011 at 08:44 PM.