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Thread: Auto-attack

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  1. #11
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    As it stands now, your basic attacks serve only to gain TP to issue more powerful attacks. There is no reason why this can't be automated to relieve the player of that chore. And it is a chore. There is nothing strategic, engaging, innovative, or fun about having to constantly return to your #1 to continue other attacks.
    And as it stands now, your weapon skills serve only to kill the monster as fast as possible. There is no reason why this cant be automated to relieve the player of that chore. And it is a chore. There is nothing strategic, engaging, innovative or fun about having to press a button once in a while.

    The next step is to implement automatic leveling when you're offline, preferably expanding it to instanced dungeons as well.

    Now with your #1 attack or your basic attack being auto, you can now concentrate on your real battle skills, communicate with your party or friends and not worry about losing those attack rounds and thus losing DPS.
    "Because it was so hard to concentrate on that before."

    Why do I get the feeling that half the people on this forum can't handle anything more involving than the PS1 era FF gameplay? It is so, so sad.

    Making the game more uninvolving is never the answer as long as the game is not too involving as-is. This game has nothing to worry about in that aspect.
    (0)
    Last edited by Betelgeuzah; 03-24-2011 at 07:39 PM.