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Thread: Auto-attack

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  1. #1
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Seirra L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 100
    Hurmmmm...

    Auto attack shouldn't be implemented, because if it does, TP and stamina bar will have to be removed then. No point having a TP bar if there is a Auto-attack implemented.

    The battle system is really now good at is it, just need to be tweak/balancing/adjustment to make it more better (Not perfect).

    It is much more tactical to do battle now with managing your stamina rather then spamming it like on drugs. And if ya say what so tactical about spamming buttons, i'll disagree, because is just the same as you use a skills to spam it when cooldown finish. So is not a good choice of words to start argue about being lame and spamming. Every game i almost know is the same thing. Spam the button.

    What we really need now is adjustment, balancing and fore mostly CONTENTS to make this achievable.
    (0)

  2. #2
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Midgardsormr
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Seirra_Lanzce View Post
    Auto attack shouldn't be implemented, because if it does, TP and stamina bar will have to be removed then. No point having a TP bar if there is a Auto-attack implemented.
    Not true. TP and stamina are regulators. They govern the type and frequency of skills a player can issue. This is how it currently works, and how it will most likely work when auto attack comes about.

    As it stands now, your basic attacks serve only to gain TP to issue more powerful attacks. There is no reason why this can't be automated to relieve the player of that chore. And it is a chore. There is nothing strategic, engaging, innovative, or fun about having to constantly return to your #1 to continue other attacks.

    Now with your #1 attack or your basic attack being auto, you can now concentrate on your real battle skills, communicate with your party or friends and not worry about losing those attack rounds and thus losing DPS.

    character abilities and Skills will still consume TP/stamina to execute. As long as you have that at your disposal you can spam those skills till you are A) out of TP or b) wait for stamina to recharge.
    (1)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    174
    Quote Originally Posted by ChiefCurrahee View Post
    There is no reason why this can't be automated to relieve the player of that chore. And it is a chore. There is nothing strategic, engaging, innovative, or fun about having to constantly return to your #1 to continue other attacks.
    This is true, but auto-attack is not the only way to fix this problem, nor is it the best. Having more then one attack generate TP is one step to a better solution. Having a better gamepad UI that provides a more direct access to our abilities is another.
    (0)