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Thread: Auto-attack

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  1. #1
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    MariyaShidou's Avatar
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    Mar 2011
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    Mariya Shidou
    World
    Masamune
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    Gladiator Lv 60
    Quote Originally Posted by Maat View Post
    Every RPG uses it that I have played even the new ones like RIFT..
    Not every MMORPG

    Quote Originally Posted by MariyaShidou View Post
    There are MMORPGs without auto attacks that work, and they happen to be more engaging/require bit more strategy than you claim. Allods Online, DCUO, Dragon Nest, TERA, RaiderZ, WH40KDMO etc. are either doing that, or aiming for that.
    And obviously not every RPG uses it. The Elder Scroll for instance, then Gothic, Two Worlds, Mass Effect, Risen etc.
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  2. #2
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    I play with a 360 controller and absolutely do not want automated attack. As it stands, I make a conscious choice what to do, attack or use abilities, and it makes sense and works well. The greatest negative is the timing of spamming actions and never quite being sure if you have actually started it or not, this is a matter of "feel" and timing, and some subtle changes to feedback would resolve it, unless it is trully a server timing issue and actions are being dropped, but it seems wehre that was obvious, spellcasting, has improved and I am not sure that that is the problem now.
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  3. #3
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    kukurumei's Avatar
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    Mar 2011
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by sivant View Post
    I play with a 360 controller and absolutely do not want automated attack. As it stands, I make a conscious choice what to do, attack or use abilities, and it makes sense and works well. The greatest negative is the timing of spamming actions and never quite being sure if you have actually started it or not, this is a matter of "feel" and timing, and some subtle changes to feedback would resolve it, unless it is trully a server timing issue and actions are being dropped, but it seems wehre that was obvious, spellcasting, has improved and I am not sure that that is the problem now.
    Most likely there is a lot of communication there for anti-hacking reasons. It doesn't take a lot of effort stream line such simple inputs. If we take a FF11 input, we would know that the whole system was rigged to the animation, such that there was no way to even "speed hack" it less you take down the entire client.

    But the current system has 1 queue slot. So you can buffer 1 skill above your normal skills.

    And I'm not sure what you mean by conscious choice...There's conscious choice in every game. Do you mean the conscious choice to do damage...or do damage? What other choice do you have that you don't if AA was implemented...? To take the hit...for the sake of taking the hit?

    As always the problem with FF14 system is it's exactly like FF11 in that you attack till you have TP, while using passive skills, and then you use a WS. I'm not sure where the conscious choice is. To...not attack?
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