Quote Originally Posted by ChiefCurrahee View Post
Um this thread is about how to improve the battle system through the implementation of Auto attack. Not the Automation of the battle system. I haven't seen one post that says "let the game play for me"
Having TP generating attacks, attack in set intervals does not equal automation of the battle system. As you still need player issued commands for TPskills/abilities/Spells

People who are in favor of a FFXIII style battle system, are basically in favor of a nearly full automated battle system. Which is not strategic or engaging at all. (the strategy in FFXIII was to adapt to the changes of the battle system. Not issuing battle commands.)

I'll ask this again.

How will auto attack effect your over all gameplay currently? How will it change the way you play?
Auto-attack is not the right decision, it's not going to solve anything, yay so we build TP without touching anything...
What about those basic attacks that had a specail purpose?..
Where do you think those are going?
They're going to be converted into TP moves...
Yay, now we've lowered our overall ability count by 3... and we've ruined a perfectly fun game by having 5-10 second wait times between each attack.

Find another way to fix battle, this isn't going to help.

How many people do you think are going to play this on console if they have to wait 10 seconds between attacks?
I'll fill you in, about 10% that woulda otherwise...
It's a very unwise buissness decision..

A better alternative would be to convert this game into what it really is, a more action type MMO. Take out targeting and allow us to attack whenever making it easier for us to get position.

The action bar is not the problem, the action bar is the exact same as the macro set up in FFXI, 10 slots. If people are having problems because it's 10 slots now, why on earth weren't these problems there in FFXI?