Quote Originally Posted by Alcide View Post
By the way I guess EVERY archer can say that an auto attack feature would totally ruin their gameplay; as an archer you spend most of the time buffing yourself with abilities that last for only one hit, then you do a normal attack and your TP bar is already full, so for them auto attack is not just useless, but would totally ruin their strategies and make their gameplay a lot worse. And this is just an example about one class.
Have you tried to use some forethought about how a AA toggle on/off would solve this problem for an archer, or even used a little critical thinking about how skills can be changed so the buffs only effect "next skill used" instead of "next attack" ?