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Thread: Auto-attack

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  1. #1
    Player

    Join Date
    Mar 2011
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    Limsa!
    Posts
    35
    All for auto attack. Not that I am lazy or want an easier combat system, it's just that it seems pointless to keep mashing a single key/button over and over for TP gain. Add auto attack so we can focus on BR timing and hopefully Skillchains with Magic Bursts!
    (1)

  2. #2
    Player
    Maat's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Maat Takeda
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    If you can think of a battle system that's better than the stamina gauge and auto attack I'm all ears. I have been pondering to think of something that would be more interesting and fun but works at the same time but I keep going back to auto attack. Why? because it still and always will work.. Every RPG uses it that I have played even the new ones like RIFT.. I understand that some want FFXIV to be different to XI but when you steer too far from what people love this is what you get.. a broken game. Auto-Attack (Yes Please) with different battle modes integrated would be nice as well.
    (0)

  3. #3
    Player
    MariyaShidou's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Maat View Post
    Every RPG uses it that I have played even the new ones like RIFT..
    Not every MMORPG

    Quote Originally Posted by MariyaShidou View Post
    There are MMORPGs without auto attacks that work, and they happen to be more engaging/require bit more strategy than you claim. Allods Online, DCUO, Dragon Nest, TERA, RaiderZ, WH40KDMO etc. are either doing that, or aiming for that.
    And obviously not every RPG uses it. The Elder Scroll for instance, then Gothic, Two Worlds, Mass Effect, Risen etc.
    (0)

  4. #4
    Player

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    Apr 2011
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    10
    I play with a 360 controller and absolutely do not want automated attack. As it stands, I make a conscious choice what to do, attack or use abilities, and it makes sense and works well. The greatest negative is the timing of spamming actions and never quite being sure if you have actually started it or not, this is a matter of "feel" and timing, and some subtle changes to feedback would resolve it, unless it is trully a server timing issue and actions are being dropped, but it seems wehre that was obvious, spellcasting, has improved and I am not sure that that is the problem now.
    (0)

  5. #5
    Player
    kukurumei's Avatar
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    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by sivant View Post
    I play with a 360 controller and absolutely do not want automated attack. As it stands, I make a conscious choice what to do, attack or use abilities, and it makes sense and works well. The greatest negative is the timing of spamming actions and never quite being sure if you have actually started it or not, this is a matter of "feel" and timing, and some subtle changes to feedback would resolve it, unless it is trully a server timing issue and actions are being dropped, but it seems wehre that was obvious, spellcasting, has improved and I am not sure that that is the problem now.
    Most likely there is a lot of communication there for anti-hacking reasons. It doesn't take a lot of effort stream line such simple inputs. If we take a FF11 input, we would know that the whole system was rigged to the animation, such that there was no way to even "speed hack" it less you take down the entire client.

    But the current system has 1 queue slot. So you can buffer 1 skill above your normal skills.

    And I'm not sure what you mean by conscious choice...There's conscious choice in every game. Do you mean the conscious choice to do damage...or do damage? What other choice do you have that you don't if AA was implemented...? To take the hit...for the sake of taking the hit?

    As always the problem with FF14 system is it's exactly like FF11 in that you attack till you have TP, while using passive skills, and then you use a WS. I'm not sure where the conscious choice is. To...not attack?
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    103
    I got tired of pressing A (using controller) over and over again. It will be great to save myself couple of seconds instead of having down time for example. I like going to take a quick piss while my character auto attacks my target or have my little brother beat up on monsters while I am out. With this feature he doesn't want to do it lol... Anyways both are fine with me but I would prefer auto attack on my experience and opinion.
    (1)
    Last edited by Evovenom; 03-24-2011 at 02:39 PM.

  7. #7
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Hurmmmm...

    Auto attack shouldn't be implemented, because if it does, TP and stamina bar will have to be removed then. No point having a TP bar if there is a Auto-attack implemented.

    The battle system is really now good at is it, just need to be tweak/balancing/adjustment to make it more better (Not perfect).

    It is much more tactical to do battle now with managing your stamina rather then spamming it like on drugs. And if ya say what so tactical about spamming buttons, i'll disagree, because is just the same as you use a skills to spam it when cooldown finish. So is not a good choice of words to start argue about being lame and spamming. Every game i almost know is the same thing. Spam the button.

    What we really need now is adjustment, balancing and fore mostly CONTENTS to make this achievable.
    (0)

  8. #8
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Seirra_Lanzce View Post
    Auto attack shouldn't be implemented, because if it does, TP and stamina bar will have to be removed then. No point having a TP bar if there is a Auto-attack implemented.
    Not true. TP and stamina are regulators. They govern the type and frequency of skills a player can issue. This is how it currently works, and how it will most likely work when auto attack comes about.

    As it stands now, your basic attacks serve only to gain TP to issue more powerful attacks. There is no reason why this can't be automated to relieve the player of that chore. And it is a chore. There is nothing strategic, engaging, innovative, or fun about having to constantly return to your #1 to continue other attacks.

    Now with your #1 attack or your basic attack being auto, you can now concentrate on your real battle skills, communicate with your party or friends and not worry about losing those attack rounds and thus losing DPS.

    character abilities and Skills will still consume TP/stamina to execute. As long as you have that at your disposal you can spam those skills till you are A) out of TP or b) wait for stamina to recharge.
    (1)

  9. #9
    Player

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    Mar 2011
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    174
    Quote Originally Posted by ChiefCurrahee View Post
    There is no reason why this can't be automated to relieve the player of that chore. And it is a chore. There is nothing strategic, engaging, innovative, or fun about having to constantly return to your #1 to continue other attacks.
    This is true, but auto-attack is not the only way to fix this problem, nor is it the best. Having more then one attack generate TP is one step to a better solution. Having a better gamepad UI that provides a more direct access to our abilities is another.
    (0)

  10. #10
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Auto attack sucks... end of story
    (0)

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