Let's begin with the assumption that 99.9% of people that consider themselves to be Samurai mains are opposed to all of the 6.1 changes with the exception of the small buff to Third Eye's duration. Too many fundamental aspects of the job were changed simultaneously, causing disruption in the "flow" of Samurai, both in terms of gameplay and aesthetics. As a Samurai main since 4.0, a lot of little changes have built up over the years, and now I finally feel compelled make my first forum post since beginning the game in 2010.
Using 6.08 as a starting point, I believe there is much more improvement that can be made without upsetting overall damage calculations too much. My ultimate goal with this post is the desire to restore and even enhance Samurai's identity, while improving gameplay elegance. I believe these changes will not only make Samurai easier for new players, but also more satisfying for veteran players.
At the risk of sounding redundant with other threads on this forum, I want to start off with my personal thoughts on what are probably the three primary issues in 6.1, then I will proceed to my proposed changes using 6.08 as a baseline.
Hissatsu: Kaiten
I've never considered this skill to be bloat. Aside from being a satisfying animation, it was also one of the few things that made conscious Kenki Gauge management an aspect of Samurai. Bring it back, please.
Tenka Goken
The change to a circular AoE with a small radius did not enhance this skill in any aspect:
1. It is frustrating to be forced to dive into a pack of monsters - all of which are already trying to kill you with their own AoE - for the sake of casting a skill just so you can continue your rotation properly. This change makes it more difficult for new and veteran players alike. If I wanted to cast circular AoE skills, I would swap to a Caster DPS. Casted cone AoE skills with long range allow the Samurai to stay safely to the side of a pack and still hit everything.
2. The character's animation strongly implies a wide frontal strike, so now it is disjointed aesthetically.
Iaijutsu skills in general
Having their potency gutted and spread across the rest of the kit just makes them feel anticlimactic considering the amount of buildup needed to access them. Guaranteed criticals are less exciting, especially when they deal similar or less damage than a non-critical, non-direct hit from 6.08. Additionally, having potency from high level skills spread to lower ones will just further increase the power creep at lower levels, removing work that has already been put into alleviating this issue.
The proposed changes will begin below: