I know there's already a Sage Suggestion thread, but I want to focus this topic on the job's Addersting mechanic. As you know, Addersting is granted whenever SGE's GCD shield heal is absorbed. While a decent mechanic overall, I think the job could use other mechanics to generate Addersting so that we can use Toxikon more. Note, my SGE is only at level 74, but I still want to post my thoughts on the job's mechanic.
The game's fights are choreographed and we all know that damage output when fighting mobs/bosses is not high or constant enough for SGE's to gain more Addersting.
SE, Yoshi-P, if you really are paying attention to what we are posting on the official forums like you say you are, please hear me, and the other healer mains out. The change for having maxed out Addersting at the start of a fight was a good step forward, so keep it up. Also, please have Toxikon remain as a GCD ability.
As of right now, I can think of three possible ways we can generate more Addersting.
The first is to rework the level 74 ability, Rhizomata. Instead of granting one Addersgall, it instead grants the SGE one Addersting. We generate enough Addersgall, so perhaps reworking this skill to add Addersting instead would great.
- If you want to keep the old Rhizomata, just pull it back somewhere in the lower levels, maybe in the level 60 to 70 range, and then introduce the reworked skill at level 74 with a new name.The second option is for us to generate Addersting every time a Addersgall spell is used. A fair trade off. Use a healing ability in order to gain a use for Toxikon. This might encourage overhealing and some might consider to be overpowered.
We can find a middle ground. Perhaps an Addersting isn't guaranteed after using an Addersgall spell. Maybe design it so that there's only a certain percentage where you gain an Addersting slot.
- For example, using an Addersgall spell has a 30% to 45% chance it will convert to an Addersting slot on use.SGE generates one Addersting after the timer of Eukrasian Dosis III runs out on an enemy NPC. You apply the DoT, wait for the 30sec timer to run out and then SGE earns a Addersting. That way, gaining Addersting is still tied to a GCD. And a dps GCD no less. It's be great for new players too because it will encourage them to maintain their DoT up after it expires.
Overall, here is my feedback:
- Rework Rhizomata so that it will gain Addersting instead of Addersgall
- Or gain Addersting after using a Addergall spell
- Or generate Addersting after the timer of Eukrasian Dosis III runs out
I'm not asking SE to implement all three of these changes at once. Just one or the other. Also, if they can add one more dps skill for SGE, that would be great.
With these changes, I think we can somewhat alleviate some of the Dosis spam that SGE's are currently having at this point. It's not much but it's definitely something. If anyone else has any suggestions, feel free to post them here.