Quote Originally Posted by EhvaTaco View Post
Physical ranged jobs have the amazing benefit of maximum uptime. Having lower damage output is a given. The devs simply need to up MCH numbers where necessary to compensate for the intended lack of party utility. That especially includes Wildfire, since it can't crit or d-hit. There's also odd jank like Flamethrower but the job isn't fundamentally broken. It has a clear design of big, hard hitting attacks and fast attack windows. It just needs some number turning and/or slight work.
This is the excuse everyone uses because it's the excuse Yoshi-P has trained us to believe, but they keep designing fights that trivialize uptime on other jobs. P1S is 100% uptime, P2S doesn't even have positionals despite not being a wall boss. P3S is a little harder to keep uptime on, but easy enough to work around. P4S is the only fight this tier with mechanics that try to keep you off the boss. The recent EX3 is so ridiculously uptime friendly, you can literally accidentally aggro the boss only by slightly moving from the load-in point. They've added True North to the game since Stormblood, lowered punishment from missing positionals since Stormblood also, and have consistently removed positionals from actions. Black Mage gained an extra usage of Triplecast with no downside just from being 80, Red Mage gained potency on Engagement so it's no longer a loss instead of Displacement and gained an extension to their instant cast phase after melee, and Summoner was reworked to the extent that people joke about it being basically a physical ranged job at this point. There's no longer any reasonable excuse for physical ranged jobs to do lower damage, if there ever was.