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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    End game is supposed to be challenging, that's the entire point of it. That said, endsinger ex is only confusing at first. The mechanics can be simplified quite easily once you get its quirks down. You only have to remember certain aspects, not the entire mechanic itself. The rings on the players for example where you have to remember if you're spread or stack, 2 of the 3 mechanics are spread so really you only need to remember 1 number and that number is when you were in the middle stack. You can basically ignore the other numbers at that point.
    (0)

  2. #2
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    EX content and up is all about learning through repetition. You're not expected to remember everything the first few times through the fight, not while you're learning, and not even after you get your first clear. Some fights are more intense than others, but don't expect to "memorize" the whole dance of an extreme or savage fight until you've got 10+ clears under your belt. Yah, some people be like "I had it down pat first clear no problem game2ez", and for them maybe it really was. For 99% of the player base though, we are just like you and WILL struggle to remember our steps throughout a fight we aren't comfortable with yet.
    (2)

  3. #3
    Player
    brigantium's Avatar
    Join Date
    Sep 2020
    Posts
    3
    Character
    Bright Dawn
    World
    Spriggan
    Main Class
    Conjurer Lv 80
    Since you have that problem, this is the most simple solution I know:
    - Follow the leader for planets and heads.
    - Keep the only position marker relevant for you in your head.
    - As said above, when the 3 attacks that will be rewinded come you ONLY need to remember when you stood in the middle since you will be going to your designated position for any other outcome.

    I often narrate the fight to myself when I'm learning, it reinforces the process.

    In my opinion, the hardest part of the fight by far is double fatalism, which is hard to execute if you get blue planets first.
    (0)
    Last edited by brigantium; 04-19-2022 at 08:32 PM.

  4. #4
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    I had a lot of trouble with this fight as well. While not diagnosed with anything that could make it more difficult for me, I have two habits that are terrible for learning this particular fight: pixel dodging and keeping an eye on the big picture.
    Pixel dodging is something that BLM taught me and I often do it even when on other classes. I got an insane amounts of galaxy-sized red planets into my face because I miscalculated the size of the aoe. The same end again and again or something. I'm not used to "just run as far as you can, run for your life!" dodging. Aiming the knockback on the other hand was rarely an issue for me. It was always red that got me.
    Keeping an eye on everything at once is just a habit in video games, mainly from playing healer in many games that required me to do just that. It still stuck. It means that if there's a complete clusterfuck of telegraphs and markers I'll have a hard time tunneling on that one tell that is actually important to know where to go. Heads gave me the most trouble because of this. I understood the mechanic, that wasn't the issue. I made a mental rule for myself, I know which part of the telegraphs is the important part, I narrated it to myself while playing it.
    But in practice I just had a literal brainlag because I had to mentally (and sometimes audibly) remind myself to focus and switch from that broad picture view to a tunnelvision on one important tell view. So even if I did recognize the safe zone, it was often really late, by then the majority already moved and I sort of automatically cancelled the mental process of spotting the safe zone. Which was terrible for learning and getting the necessary practice in spotting it in. Even worse if I had call outs.

    Some people will say the fight is easy and I believe that it is for them. I found some other mechanics easy that people keep calling roadblocks and difficult.
    While there is a tendency, there is never an absolute difficulty that goes for everyone. The fight has a very lenient dps check so I think the devs expected people to die to some trickier mechanics even after having cleared a few times. If you can do something to help, like pinning notes to your monitor, narrating the fight to yourself, hop in with a friend and use vc etc. don't be afraid to use them. Everyone has things they struggle with. For me it's telegraph/ marker clusterfucks. Nothing to do but keep practicing.
    (0)

  5. #5
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The problem you're running into isn't exactly what you might be thinking it is. You actually can learn the fight just as well as other people but it takes some tricks to get there. The first is to understand it's okay to make mistakes. The second is to block out the time you want to spend doing the activity so there's nothing else that is pressing. FYI this is not to eliminate distractions, but to help make sure that there's nothing else that is eating away at you inside.

    "Oh, I got to go clean the kitchen, I'm behind schedule on it..." "I didn't finish that task I had yesterday, I got to try harder tomorrow", etc, are examples of thoughts that can eat away at you without realizing it, because it can turn into a self blame game where you punish yourself. If you forget to clean the kitchen, just do it tomorrow. You don't need to try harder to complete the task you didn't finish during the work day because the only one who is saying that is yourself, not your boss at work.

    Kind of hoping that helps a bit.
    (0)

  6. #6
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Honestly I think we need something like a training mode for people on savage at the very least. The problem is I'm not entirely sure how they manage to do that. A lot of games that do challenge mode content simply increase the frequency of attacks done in a normal version of the fight, but savage in FFXIV has the attack patterns being completely different and often hidden. Ideally the training mode should be the normal mode of the fight since otherwise the dev team would have to implement a trust system just to have a learning mode in savage, or make something like a normal mode, hard mode, and savage mode of every single fight. I'd probably be down for story mode, hard mode, and savage mode since it would let them keep the normal mode mechanic design untouched. It doesn't fix the accessibility issue when people are through the hard mode and just go strait for the savage mode, nor does it address the problem of savage mode stragglers that get stranded late in the season or come back from a break.

    Like it is 100% true that using pure gear level is not sufficient as a catchup mechanic for end game. The trust system does have potential to help solve at least a few problems in this regard, but savage mode... I'd almost say they should make the gear pure item level boosts and let people dye their normal mode gear. Yeah you get more people into doing savage so they can glam, but that crowd is not made up of people that are doing this for challenge running, which is the whole point of this kind of content.
    (1)

  7. #7
    Player
    namtap032892's Avatar
    Join Date
    Apr 2022
    Posts
    2
    Character
    Leih Relana
    World
    Brynhildr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by geekgirl101 View Post
    Endsinger is a perfect exampe of this where I need to remember what order things happened in and how I dealt with them earlier. It's not challenging at this point, it feels like it's punishing people for having the incapacity to memorize everything every single battle.
    I myself have severe ADHD and my short term memory is pretty garbage, so I understand how you feel a bit, but fortunately, that's not an issue once you've figured out the tricks to the mechanics.
    For the one with the five heads, and the one in the center is rotating, you don't need to memorize anything. The rings will indicate how far back it rewinds (1 rewinds to the very last mechanic, 3 to the very first), and the middle head always be rotating counterclockwise for this. The heads on the side are even easier: Odd number of rings will be the same AoE it just used (so donut or full circle), and 2 will be the other AoE. At the very end of the mechanic, only one quadrant will be safe, so just figure out which way the head will be facing, and determine which of the two heads left are safe. The last head you were at and the one diagonal from it will be safe if there's an odd number of rings, and the other two will be safe if there's 2.

    And I believe others have mentioned this, but for the one with the AoEs, the only thing you need to memorize is which of the mechanics you were in the middle for. And same thing here: Rings indicate how far back it rewinds. So, if you were middle the first time you'll only be in if you have 3 rings. 2nd is 2 rings, and 3rd is 1 ring. Otherwise, you will be at your designated clock position.

    Sorry if this is too wordy, but I hope it helps explain these two mechanics.
    (0)

  8. #8
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by namtap032892 View Post
    I myself have severe ADHD and my short term memory is pretty garbage, so I understand how you feel a bit, but fortunately, that's not an issue once you've figured out the tricks to the mechanics.
    For the one with the five heads, and the one in the center is rotating, you don't need to memorize anything. The rings will indicate how far back it rewinds (1 rewinds to the very last mechanic, 3 to the very first), and the middle head always be rotating counterclockwise for this. The heads on the side are even easier: Odd number of rings will be the same AoE it just used (so donut or full circle), and 2 will be the other AoE. At the very end of the mechanic, only one quadrant will be safe, so just figure out which way the head will be facing, and determine which of the two heads left are safe. The last head you were at and the one diagonal from it will be safe if there's an odd number of rings, and the other two will be safe if there's 2.

    And I believe others have mentioned this, but for the one with the AoEs, the only thing you need to memorize is which of the mechanics you were in the middle for. And same thing here: Rings indicate how far back it rewinds. So, if you were middle the first time you'll only be in if you have 3 rings. 2nd is 2 rings, and 3rd is 1 ring. Otherwise, you will be at your designated clock position.

    Sorry if this is too wordy, but I hope it helps explain these two mechanics.
    It's not just Endsinger. I've been looking at mechanics for P3S over and over and over and even with MTSQ's breathless mechanics it's over 16 mins of her talking, for MTSQ that's a hell of a lot of mechanics being explained. I'm getting regular headaches trying to memorize it and I just can't, it's far too much! I have yet to get past the first Fledgling Flight and from what I can see it's a major cluster of one thing after the next with different stuff happening each and every time it appears, player specific mechanics, and no room for error. No halfway point either which means if the party wipes it's right back to the start again.
    (0)
    Last edited by geekgirl101; 05-10-2022 at 04:03 AM.
    Gaius van Baelsar: Nor is this unknown to your masters. Which prompts the question: what came first, the chicken or the egg?

  9. 05-10-2022 04:37 AM

  10. #10
    Player
    Tasogar's Avatar
    Join Date
    May 2022
    Posts
    2
    Character
    Tasogar Ashford
    World
    Siren
    Main Class
    Sage Lv 90
    Quote Originally Posted by geekgirl101 View Post
    It's not just Endsinger. I've been looking at mechanics for P3S over and over and over and even with MTSQ's breathless mechanics it's over 16 mins of her talking, for MTSQ that's a hell of a lot of mechanics being explained. I'm getting regular headaches trying to memorize it and I just can't, it's far too much! I have yet to get past the first Fledgling Flight and from what I can see it's a major cluster of one thing after the next with different stuff happening each and every time it appears, player specific mechanics, and no room for error. No halfway point either which means if the party wipes it's right back to the start again.
    I used to be like you. I would get headaches from watching those guides. I suggest that you watch other raid guides such as those made by JoonBob since he condenses information down considerably and provides both visual graphics and gameplay. The issue could also stem from playing a busy class, or from not having mastered your class. If you are not completely comfortable on your class, you can end up staring at your hotbar and losing focus. Practice your class as much as you can in order to pay attention to mechanics more efficiently.

    Once you master your class you can apply the following:

    Repeat the name of the current mechanic in your mind during prog so that you stay focused on what's currently happening. Alternatively, you can think about what this mechanic requires of you. For example: During Flame of Asphodelos in P3S, think about your positioning. Which way should you dodge? Where should you stand for spread/stack? Where should you stand for baits? There sorts of questions will keep you engaged in what's happening and will keep your mind from trailing off.

    If you can help if, keep short notes that describe what you should be doing during a particular phase.
    (0)

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