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  1. #41
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by silentwindfr View Post
    you realize that the sam lb is the slowest to charge? in the same time a sam get 1 lb the other can have 1-1.5 lb.... that not a small counter part. plus someone say, yes but it do 24k damage in line. true, but let look at the lb of the summoner. you have 18k when you summon it in a super large area + another attack at 12k and while is not enough the summon attack alone every 2.5 sec at 6k all of this for 20 sec... without forget the fact that your basic attack become a 6k damage instead of 4k in terms of damage it's far over this sole 24k in line.

    if not enough let's check other lb like the warrior, that block guard, make you immune at most of the CC, increase your run speed, increase your hp max by 20% while healing you of this 20% and finally give you access to an attack that you can spam at 12k.

    not enough fine, dragoon, you become invulnerable while removing root , half sleep and snare for 5sec until you decide where you land the attack that will deal in a good area (not massive but big enough for be really strong) 20k damage +50% if the target is at less of 5 yalms of the target of your lb... for a good 30k. yes it can't os, but it give you some an incredible survivability and damage wise if no one have hit the sam is still far stronger than the sam lb.

    every lb well used can simply destroy a game. some more than other... but in the end it more about how you use them that count. even if i feel that the warrior lb give too much and need to be addressed since you can still use the skill for get 100% of the damage as healing meaning the warrior can deal 12k while healing 12k for 10 second... while being litterally unstoppable.
    Well I suppose that's why we see warrior smn drg and sam every games.

    Quote Originally Posted by Barachim View Post
    I'm honestly at the point where I need to chuckle now, when people complain about one-shot mechanics. Usually it takes team effort and at least 2 LBs to take me down. The thing that continuously ruins my day are stun locks. A lot of things would be way more survivable, if I actually had the capacity to do anything against being attacked.
    There is some imbalance in term of what some jobs can do. Like, I can stun someone, once every 40s, with the use of a Analysis, single target. It's strong, it can secure kills. But it's 1 person with a 40s and 15s combined.
    I understand that tanks are meant to be good at cc and stuff. But war being able to AOE stun every 15s seems a bit over the top, even within tanks. PLD for instance can only stun 1 person every 15s (which is totally fine in of itself.)

    Anynway, if WAR, SAM and DRG were in a bad spot, we wouldn't see them every single game. It doesn't mean other jobs are unplayable. But either these are too strong / hard to deal with, or the rest should be buffed a bit.


    As a side note, it'd be nice to know how much dmg buffs and debuffs actually bring to the team. It might be a reason why some jobs are never seen like SCH.
    (3)
    Last edited by Sylvain; 04-18-2022 at 06:33 AM.

  2. #42
    Player
    MaeveHatesHousing's Avatar
    Join Date
    Apr 2022
    Posts
    43
    Character
    Maeve Kirkland
    World
    Goblin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Anhra View Post
    I dont need to defend anything. Unlike you and most people here, i can deal with the "issue" just fine. All i did was giving sound advice on how to deal with the issue.

    But i guess that is to be expected of someone who is all bark but no bite.
    your dealing with the issue is to "not deal with the issue"
    (2)

  3. #43
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Barachim View Post
    I'm honestly at the point where I need to chuckle now, when people complain about one-shot mechanics. Usually it takes team effort and at least 2 LBs to take me down. The thing that continuously ruins my day are stun locks. A lot of things would be way more survivable, if I actually had the capacity to do anything against being attacked.
    Both are valid complaints, one-shots are cheesy and one-sided interactions with little counterplay most of the time, and the CC chaining is ridiculous, even moreso with uncleansable debuffs, and warrior just getting a free "Waste 2 seconds of your time for you and everyone nearby you" button every 15 seconds is also ridiculous when you're usually shutting down 2-4 people at a time

    I would rather they address both issues since certain classes being handed a "free kill" coupon is just as bad as getting nuked in 2.5 seconds because you got pulled into a CC deathball
    (4)

    Watching forum drama be like

  4. #44
    Player
    iiTzSeb's Avatar
    Join Date
    Jul 2020
    Posts
    60
    Character
    Tickle Time
    World
    Exodus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rael_Norende View Post
    Yeah, I hate games with "Don't hit me or you lose" mechanics, which is what leads to SAM's one shot LB. Any game that forces me to stop damage or kill myself instantly is unfun to play.
    Not just "stop damage or kill myself" it's more like "stop damage and let SAM clap my cheeks with their regular skills OR die"

    Not like that's much better though
    (3)

  5. #45
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    is far to be free kill, the sam and nin lb have huge condition that far to be a free kill.
    SAM you need to use Chiten (30 sec cd), being hit by the enemy you plan to kill for place a debuff on the enemy (3 sec duration the buff, while chiten is a 5 sec duration). for be able to kill the target instantly! one important part, yes chiten reduce damage by 50%.... but you are not protected to be stunned while this, if it's happend you get your marvelous combo goes down the drain! and since you don't have diminish return... you can be stun lock while the full duration of chiten and even the duration of the debuff.... amazing free kill button!

    read a skill and use it are 2 different thing... like theory and pratice are totally different...

    and for one second let's remove the instant kill of the sam... what it's left to him? ogi? a 1.3 cast time in melee that have damage divide by the number of enemy hit? midare that force the use of the purify skill while having a nice cd...

    i see people say sam is S tier in pvp... yes if left alone the sam is S tier... but honestly if you are focus since you will die super fast your lb will never increase and you will be pointless... because hey! even if i use meikyo i can still be stun, root or snare behind by another player.

    you don't have an elusive jump like the dragoon or shukuchi of the ninja for flee... when in melee you are stuck in melee! it's either you kill or be killed!

    all of this for said people learn to think before talk about what is op.... because out you have stuff far more op and no one complain about it strange... like the situation of the warrior!
    (0)

  6. #46
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MaeveHatesHousing View Post
    your dealing with the issue is to "not deal with the issue"
    Exactly, because at the end of the day, there will always be cases where instant death situations can and will happen. In SAM case, even just spreading out a little can already limit down to only one person getting killed instantly.

    And as someone who plays SCH regulary in ranked matches, i know my odds of beating a SAM in 1vs1, so the best i can do when i am being chased by one, is to make sure he wastes as much time as possible, since SCH is quite flexible in running + casting spells from afar.
    (0)

  7. #47
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    People are already starting to use auto-stun bots specifically to play around Chiten for the sake of avoiding SAM's instakill.

    I feel like that kind of speaks for how overbearing it makes the job's presence.
    (1)

  8. #48
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KageTokage View Post
    People are already starting to use auto-stun bots specifically to play around Chiten for the sake of avoiding SAM's instakill.

    I feel like that kind of speaks for how overbearing it makes the job's presence.
    It is just lazy people being lazy and seeking a easy way out to compensate for their lack of skill, fully knowing that modding FFXIV is a grey Zone.

    And it will be those exact People that will force Squeenix to turn grey into red one day.
    (1)

  9. #49
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Analysis Drill into Marksman's Spite.
    (0)

  10. #50
    Player
    Hysorn's Avatar
    Join Date
    Aug 2021
    Posts
    329
    Character
    Laudrian Ravenstorm
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    I mean, come on, don't you enjoy when you are purposely avoiding hitting the SAM and they just accidently got hit by your AoE while dashing like a cat on catnip and now you randomly died to their LB?

    Or even better, some MCH that does nothing the whole game kills you because they got lucky with Chainsaw, I mean, that's the ultimate expression of skill and job design.
    (2)

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