Results 1 to 10 of 54

Hybrid View

  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    you realize that the sam lb is the slowest to charge? in the same time a sam get 1 lb the other can have 1-1.5 lb.... that not a small counter part. plus someone say, yes but it do 24k damage in line. true, but let look at the lb of the summoner. you have 18k when you summon it in a super large area + another attack at 12k and while is not enough the summon attack alone every 2.5 sec at 6k all of this for 20 sec... without forget the fact that your basic attack become a 6k damage instead of 4k in terms of damage it's far over this sole 24k in line.

    if not enough let's check other lb like the warrior, that block guard, make you immune at most of the CC, increase your run speed, increase your hp max by 20% while healing you of this 20% and finally give you access to an attack that you can spam at 12k.

    not enough fine, dragoon, you become invulnerable while removing root , half sleep and snare for 5sec until you decide where you land the attack that will deal in a good area (not massive but big enough for be really strong) 20k damage +50% if the target is at less of 5 yalms of the target of your lb... for a good 30k. yes it can't os, but it give you some an incredible survivability and damage wise if no one have hit the sam is still far stronger than the sam lb.

    every lb well used can simply destroy a game. some more than other... but in the end it more about how you use them that count. even if i feel that the warrior lb give too much and need to be addressed since you can still use the skill for get 100% of the damage as healing meaning the warrior can deal 12k while healing 12k for 10 second... while being litterally unstoppable.
    (0)

  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by silentwindfr View Post
    you realize that the sam lb is the slowest to charge? in the same time a sam get 1 lb the other can have 1-1.5 lb.... that not a small counter part. plus someone say, yes but it do 24k damage in line. true, but let look at the lb of the summoner. you have 18k when you summon it in a super large area + another attack at 12k and while is not enough the summon attack alone every 2.5 sec at 6k all of this for 20 sec... without forget the fact that your basic attack become a 6k damage instead of 4k in terms of damage it's far over this sole 24k in line.

    if not enough let's check other lb like the warrior, that block guard, make you immune at most of the CC, increase your run speed, increase your hp max by 20% while healing you of this 20% and finally give you access to an attack that you can spam at 12k.

    not enough fine, dragoon, you become invulnerable while removing root , half sleep and snare for 5sec until you decide where you land the attack that will deal in a good area (not massive but big enough for be really strong) 20k damage +50% if the target is at less of 5 yalms of the target of your lb... for a good 30k. yes it can't os, but it give you some an incredible survivability and damage wise if no one have hit the sam is still far stronger than the sam lb.

    every lb well used can simply destroy a game. some more than other... but in the end it more about how you use them that count. even if i feel that the warrior lb give too much and need to be addressed since you can still use the skill for get 100% of the damage as healing meaning the warrior can deal 12k while healing 12k for 10 second... while being litterally unstoppable.
    Well I suppose that's why we see warrior smn drg and sam every games.

    Quote Originally Posted by Barachim View Post
    I'm honestly at the point where I need to chuckle now, when people complain about one-shot mechanics. Usually it takes team effort and at least 2 LBs to take me down. The thing that continuously ruins my day are stun locks. A lot of things would be way more survivable, if I actually had the capacity to do anything against being attacked.
    There is some imbalance in term of what some jobs can do. Like, I can stun someone, once every 40s, with the use of a Analysis, single target. It's strong, it can secure kills. But it's 1 person with a 40s and 15s combined.
    I understand that tanks are meant to be good at cc and stuff. But war being able to AOE stun every 15s seems a bit over the top, even within tanks. PLD for instance can only stun 1 person every 15s (which is totally fine in of itself.)

    Anynway, if WAR, SAM and DRG were in a bad spot, we wouldn't see them every single game. It doesn't mean other jobs are unplayable. But either these are too strong / hard to deal with, or the rest should be buffed a bit.


    As a side note, it'd be nice to know how much dmg buffs and debuffs actually bring to the team. It might be a reason why some jobs are never seen like SCH.
    (3)
    Last edited by Sylvain; 04-18-2022 at 06:33 AM.