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  1. #1
    Player
    Rael_Norende's Avatar
    Join Date
    Sep 2021
    Posts
    25
    Character
    Rael Norende
    World
    Leviathan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Valkret View Post
    What is the design decision behind one shot kill mechanics? It makes no sense to me because there is little to no counter play whatsoever. PVP overall in this new patch is so much better, but these overpowered LBs that some jobs have are just garbage game design.
    Yeah, I hate games with "Don't hit me or you lose" mechanics, which is what leads to SAM's one shot LB. Any game that forces me to stop damage or kill myself instantly is unfun to play.
    (13)

  2. #2
    Player
    iiTzSeb's Avatar
    Join Date
    Jul 2020
    Posts
    60
    Character
    Tickle Time
    World
    Exodus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rael_Norende View Post
    Yeah, I hate games with "Don't hit me or you lose" mechanics, which is what leads to SAM's one shot LB. Any game that forces me to stop damage or kill myself instantly is unfun to play.
    Not just "stop damage or kill myself" it's more like "stop damage and let SAM clap my cheeks with their regular skills OR die"

    Not like that's much better though
    (3)