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  1. #31
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Not saying it isn't frustrating, but the SAM has a requirement which is that the target you want to kill hits you with Hissatsu:Chiten, which is on 30s and last 5s, and that you use the LB during the 3s they're affected by Kuzushi.
    I don't know if Kuzushi triggers from AoE dmg.
    I don't mind the OS because there are some condition that must be met, but the 24k baseline on a straightline is a bit too much "on top of the OS". At least it's 2min CD.

    I play MCH so I'm obviously biased here but I really don't mind the 3% OS even when it affects me because it is not free. You need to spend one of your precious Analysis charge and that 3% OS is the ONLY benefit you get from it. No more dmg nothing. Just that. So everytime I use it, I take a chance, "maybe". I personally only attempt it when people are pack and I can hit 4-5 people or if I'm about to die (might as well). But during regular fight this can actually be pretty costy if people are spread. Using it there means it's not up for the next Drill, so 9000k lost. There's a risk reward factor that people not playing the job don't seem to consider. I've went through tons of match with over 30 hits with boosted chainsaw without landing a single OS, so loads of wasted Analysis.
    It is not a free kill button. You have 97% chance to waste your 15s cd (which is the basis of your entire gameplay).

    Also people only often only consider when they're full health, but it can also triggers when you're low, which reduces its value greatly. when you shoot a Drill on 5 people and the one that get OS is the one that was already nearly dead, it really feels like "unlucky luck". Personally when my team is winning I never boost it. I'm already winning, I'd reather secure kills with 100% effective method like, dmg, slow and stun. However it feels totally appropriate when your team is dead and you're running for your life with 5 people chasing you. My best (happened only once) was a double OS when the whole team was chasing me as the last survivor. That made them stop chasing me... We still loose tho. Ah and final reminder, I can't spam the Chainsaw... there's a 40s CD on that skill because you need to cycle through your things. 3% on a 40s skill that requires another CD... just try for real... I've had a few of my friends who complained actually try. Most never landed a single OS for the simple reason that... well it's unlikely.

    NIN should perhaps have a limit to its reset count, like once or twice. 50% is also quite high. Many attacks can drop someone below 50% in a pinch. so perhaps 35% or 40% would feel more adequat. But let's also not forget that it does 0 if the target isn't below 50%. Feels bad to LB someone at 50.1%.

    In summary:
    Personally I find the SAM to be the most annoying, not because of the OS especially but more because it also deals that 24k slash in a line. Seems a bit too brutal.
    I think MCH is fine because there's a very high risk. When the reward triggers, obviously it's great (or it sucks) but I wouldn't be surprised that the meta would be more about skipping that unless you're loosing (so you might as well give it a shot)
    NIN's does a bit too much for it opportunity cost. 50% isn't that low, there's no limit to the reset and you still have a 5s window if you fail your OS. Its CD is also only 90s.
    (1)

  2. #32
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think it's mostly the fact that you can't reasonably counterplay the SAM or NIN LBs that makes them annoying.

    50% is a very easy threshold to catch people under with NIN's LB, while SAM still hits hard even without the instakill conditional and can't be guarded which also makes it viable as a finisher.

    DRG and RPR are much tamer comparatively because their LB damage is not instantaneous and Guard actually works on them while MNK's just doesn't hit hard enough to be terribly threatening in general outside of low HP targets.
    (0)

  3. #33
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KageTokage View Post
    I think it's mostly the fact that you can't reasonably counterplay the SAM or NIN LBs that makes them annoying.

    50% is a very easy threshold to catch people under with NIN's LB, while SAM still hits hard even without the instakill conditional and can't be guarded which also makes it viable as a finisher.

    DRG and RPR are much tamer comparatively because their LB damage is not instantaneous and Guard actually works on them while MNK's just doesn't hit hard enough to be terribly threatening in general outside of low HP targets.
    Yeah, the fact that guard doesn't work is probably the biggest factor. Like if I often notice me getting the Kuzushi debuff and know i'm about to get LB'd, Yet I can't do anything. Similarly NIN's threshold should be lower. I don't mind the no guard on him because it's ST and he can't just do it after being hit by a random AoE I did while at 100% hp. But 50% IS an easy threshold. So either that or remove the chain. I'd rather them just reduce the Threshold to something like 35% and keep the chain.
    (0)
    Last edited by Sylvain; 04-17-2022 at 08:57 PM.

  4. #34
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    449
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    I just don't get why I can't use Imp on the SAM to stop them without getting the debuff also myself even though I didn't damage them
    (0)

  5. #35
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Another major point in NIN LB's favor is that if you cast it while someone's HP is below 50%, it'll snapshot and still kill them even if they rise above that threshold before the animation finishes unlike...basically every other LB.

    Changing it so the instakill check happens later would make it actually have be used smartly; in situation that ensure the target stays under 50% until it actually connects.

    It would also reduce the efficacy of the newfangled auto-NIN LB add-ons/bots that are starting to gain steam.
    (0)
    Last edited by KageTokage; 04-17-2022 at 09:37 PM.

  6. #36
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    250
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Sylvain View Post
    NIN's does a bit too much for it opportunity cost. 50% isn't that low, there's no limit to the reset and you still have a 5s window if you fail your OS. Its CD is also only 90s.
    ONLY 90 seconds. Lmao. You do know most games are over by then, yes?
    (1)

  7. #37
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Anhra View Post
    You dont seem to have the mentally for PvP. PvP isnt just about damage numbers. If you genuinely expect that facerolling your enemies is the only way of winning, of course youre going to lose aganist Jobs like SAM who punish your Team for getting greedy.
    Getting a lot of kills and damage means he's not dying. Something most of you fail to achieve. Most of my matches end with me having at most 1 death and the rest of my team has 4+ deaths. I had a match once where two players on my team had 7 deaths. When people use the retreat quick chat which says fall back and regroup it means you should be falling back and regrouping. I've lost count of how many times I've watched players nose dive into a 1v5.
    (1)

  8. #38
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    you realize that the sam lb is the slowest to charge? in the same time a sam get 1 lb the other can have 1-1.5 lb.... that not a small counter part. plus someone say, yes but it do 24k damage in line. true, but let look at the lb of the summoner. you have 18k when you summon it in a super large area + another attack at 12k and while is not enough the summon attack alone every 2.5 sec at 6k all of this for 20 sec... without forget the fact that your basic attack become a 6k damage instead of 4k in terms of damage it's far over this sole 24k in line.

    if not enough let's check other lb like the warrior, that block guard, make you immune at most of the CC, increase your run speed, increase your hp max by 20% while healing you of this 20% and finally give you access to an attack that you can spam at 12k.

    not enough fine, dragoon, you become invulnerable while removing root , half sleep and snare for 5sec until you decide where you land the attack that will deal in a good area (not massive but big enough for be really strong) 20k damage +50% if the target is at less of 5 yalms of the target of your lb... for a good 30k. yes it can't os, but it give you some an incredible survivability and damage wise if no one have hit the sam is still far stronger than the sam lb.

    every lb well used can simply destroy a game. some more than other... but in the end it more about how you use them that count. even if i feel that the warrior lb give too much and need to be addressed since you can still use the skill for get 100% of the damage as healing meaning the warrior can deal 12k while healing 12k for 10 second... while being litterally unstoppable.
    (0)

  9. #39
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bureda View Post
    ONLY 90 seconds. Lmao. You do know most games are over by then, yes?
    Well no not really, I do about 3 snipes most of my games so that'd be 2 SAM LB.
    (0)

  10. #40
    Player
    Barachim's Avatar
    Join Date
    Jun 2015
    Posts
    399
    Character
    Barachim Vandal
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    I'm honestly at the point where I need to chuckle now, when people complain about one-shot mechanics. Usually it takes team effort and at least 2 LBs to take me down. The thing that continuously ruins my day are stun locks. A lot of things would be way more survivable, if I actually had the capacity to do anything against being attacked.
    (2)

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