Results 1 to 8 of 8
  1. #1
    Player
    Rael_Norende's Avatar
    Join Date
    Sep 2021
    Posts
    25
    Character
    Rael Norende
    World
    Leviathan
    Main Class
    Gunbreaker Lv 90

    Gunbreaker Draw and Junction feels unfun to use

    Everyone I've talked to agreed with me on this.
    DPS Junction feels much weaker than the other two, and without the healer or tank junction, GNB has no sustain or mitigation. Unless you junction a tank or healer, you can't fulfill your role as a frontline combatant. The DPS increase you get from DPS Junction feels negligable, especially since you die too fast without healer or tank junction.

    Furthermore, what sucks the most about this ability is sometimes there will only be a single healer or a single tank on the enemy team. And you have to fight with the targeting system to junction them. This can be incredibly unfun if you're already focusing an enemy DPS, because then you have to target a healer or tank and then come back to targeting the DPS you were focusing. If the enemy team comp is 4-dps (in Crystal Conflict), it feels incredibly clunky and frustrating.

    TL;DR: GNB is too squishy with DPS junction (you have 0 mitigation or sustain in your job kit), and targeting a tank or healer feels like I'm actively fighting against the targeting system's clunkiness rather than fighting against the enemy team. Moreover, the DPS junction doesn't feel impactful at all, so I straight up feel like I'm throwing when I junction a DPS.
    (1)

  2. #2
    Player
    Qeilos's Avatar
    Join Date
    Jul 2019
    Posts
    135
    Character
    Ailin Dorne
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rael_Norende View Post
    Everyone I've talked to agreed with me on this.
    DPS Junction feels much weaker than the other two, and without the healer or tank junction, GNB has no sustain or mitigation. Unless you junction a tank or healer, you can't fulfill your role as a frontline combatant. The DPS increase you get from DPS Junction feels negligable, especially since you die too fast without healer or tank junction.

    Furthermore, what sucks the most about this ability is sometimes there will only be a single healer or a single tank on the enemy team. And you have to fight with the targeting system to junction them. This can be incredibly unfun if you're already focusing an enemy DPS, because then you have to target a healer or tank and then come back to targeting the DPS you were focusing. If the enemy team comp is 4-dps (in Crystal Conflict), it feels incredibly clunky and frustrating.

    TL;DR: GNB is too squishy with DPS junction (you have 0 mitigation or sustain in your job kit), and targeting a tank or healer feels like I'm actively fighting against the targeting system's clunkiness rather than fighting against the enemy team. Moreover, the DPS junction doesn't feel impactful at all, so I straight up feel like I'm throwing when I junction a DPS.
    Just click one in the enemy ui, its alot less frustrating then trying to get tab to do things.
    (0)

  3. #3
    Player
    Rael_Norende's Avatar
    Join Date
    Sep 2021
    Posts
    25
    Character
    Rael Norende
    World
    Leviathan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Qeilos View Post
    Just click one in the enemy ui, its alot less frustrating then trying to get tab to do things.
    That's a bandaid solution that doesn't fix the issue at all. I just had a bunch of games where I did that and it did not feel any less clunky.
    (2)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Yep I do agree.

    If my memory don't fail me, you also lose the buff on KO.
    And you can't target your allies to prepare your buff.

    Those two should be fixed.
    (1)

  5. #5
    Player
    Rael_Norende's Avatar
    Join Date
    Sep 2021
    Posts
    25
    Character
    Rael Norende
    World
    Leviathan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by CKNovel View Post
    Yep I do agree.

    If my memory don't fail me, you also lose the buff on KO.
    And you can't target your allies to prepare your buff.

    Those two should be fixed.
    Yeah, you lose your junction when you die and have to do it all over again.
    (0)

  6. #6
    Player
    Shirolumi's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    154
    Character
    Nova Phantom
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90
    I think GNB should just have aurora, nebula and blasting zone in their base kit and junctioning enhances them instead. Also make you able to target own party members and don't lose buff on death.

    Tank junction:
    Nebula goes from 20% to 40%
    Blasting Zone is weaker but gives 1s stun
    Aurora is a shield with small aoe radius

    Healer junction
    Nebula's retaliation effect also heals
    Blasting Zone is weaker but functions as SAM's meikyo shisui now.
    Aurora increased potency on both heal and dot

    Dps junction
    Potency on retaliation effect is increased.
    Blasting Zone increased potency
    Aurora is a dot cast on enemies.
    (1)

  7. #7
    Player
    Raiu's Avatar
    Join Date
    Sep 2017
    Posts
    52
    Character
    Baltzar Morgade
    World
    Omega
    Main Class
    Gunbreaker Lv 90
    I don't think GNB needs a crazy amount of changes to become good or at least on par with other tanks.

    Junction should add additional bonuses to the Limit Break.

    DPS: Limit Break becomes an instant cast with increased potency and instantly apply 10% damage debuff.

    Heal: Limit Break channels as usual, but each hit heals a significant amount to yourself and nearby allies. The second part, and the final hit of the Limit Break silences enemies for 1 (or 2) seconds.

    Tank: Limit Break channels as usual, but each hit damages and applies 1 second of slow on nearby enemies. The second part, and the final hit of the Limit Break stuns enemies for 3 seconds.
    (1)

  8. #8
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    462
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    I feel adding generic life steal to the GCD cartridge abilities(GCDs of Gnashing combo, Burst Strike, and Double Down), while adding a specific DnJ effect to Double Down, allowing you to DnJ yourself or a party member as well as a teammate, and maybe reduce the cooldown to 20sec so it actually aligns with it's Junctioned cast ability would be my personal additions.
    (1)