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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    After that FIRST initial hit, the cone literally doesn't matter. At all. The mobs will always be right next to you.

    In fact due to mob AI and them positioning themselves so they don't overlap their shared space it is entirely possible to MISS mobs DUE to the cone where the circle would hit them.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Ever heard of the “no player left behind” gambit?

    To make sure no player is left out, all things no matter trivial that requires nuisance will be reduced to make sure *say it with me now*

    No player is left behind. Effectively raising a spoiled base so conflict adverse it’ll make the TPC blush with non-action
    (3)

  3. #3
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Please no, please by the twelve stop talking about Dark Knight. Leave my Flood of Dankies alone it is the only tank I can comfortably pull on now.

    Some of us not only have zero issues hitting mobs with cones but can hit them more easily with cones. You are vastly underestimating the width of the cone aoes when you use them and also the circular ones. There is no need for the tank to be center of pack, none at'all.

    Am sick of wiffing my circular aoes that Tokyo drift behind you. The game has issues with updating mob positions because of slow tick rate. Overpower allowed me to follow up then catch anything I may have missed by firing it backwards. Myself and friends do this most frequently with flood too. Just.. leave it the heck alone. You all got your circles go play those tank jobs and stay the heck away from mine.
    (4)

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,472
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I absolutely hate the overpower change, and if I wasn't playing BLM in PvP nonstop I'd be way more vocal about this.
    The cone worked a lot better as it required a target. Hitting nothing is terrible, and honestly I think all the tanks should start with a cone with required target.
    Even after the initial pull (which usually isn't via your AOE anyway) just spamming two circle aoes is rather dull. SE is known for making interesting jobs more and more dull and samey over time. You gotta express distaste for that.

    Bring back conal overpower!
    (7)

    http://king.canadane.com

  5. #5
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    133
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    I'm sorry but going cone>circle on warrior felt awful. They had to make mythril tempest a cone if they were gonna keep overpower. Fuko gives samurai have consistent aoe positioning. Kaiten shoulda stayed 100%. Tenka goken was an aoe nuke you built up too and didnt make me feel I was constantly stutter stepping. know people bring up reapers alternating line aoes for guillotine and spinning scythe but you don't spam guillotine like you did with fuga and overpower. I know you liked it but many us feel the back and forward from cone to circle feels bad when it's too frequent. The aoe should only change shape to if the move is significant. Ie tenka goken cost 2 Sen and guillotine cost 50 soul gauge without gluttony. TLDR cones are fine, circles are fine, switching between the two is only fine when it's meaningful and not constant.
    (0)

  6. #6
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    I would argue for ease of getting mobs that every tank at least have the option for a cone for an aoe or a circle. The amount of times you have 7 HUGE mobs in a pack and they all push each other backwards and your aoe misses them is painful. I use to be able to overpower, but that isn't an option causing for further annoyances in something like the Twinning. If you are not going to fix the mobs from having hit collision on each other and bumping things far into the distance I am not going to make my rotation something dumb involving random tomahawks because one person wanted to play warrior so they needed to change the job just for them. So change all of the jobs for the option for cone or circle for easier access to hitting dumb mobs. This new overpowered is just as horrible as I thought it would be. Thanks. Can we get the option now to have a cone on every tank to pick up mobs? I could give a plethora of my personal disabilities if it makes Square feel better to justify the change.
    (5)

  7. #7
    Player
    Eelanos's Avatar
    Join Date
    Sep 2018
    Posts
    33
    Character
    Luka Srcesch
    World
    Zodiark
    Main Class
    White Mage Lv 90
    When I played warrior I used to pull with the 2nd part of the AOE combo exclusively because it was faster and easier to do than going for the cone.

    Cones would be better if they didn't require targeting and attacked whatever was in front of your character if nothing was targeted, mostly because in some maps if you see two rows of enemies, the targeting system sometimes would take the enemies farthest away first and sometimes even loop between them a few times before it would consider that the enemies that are killing my party right next to me are a bigger priority, which more often than not requires me messing with camera angles and looking at the floor to target properly.

    As a DPS, cones don't bother me nearly as much, but they are inconvenient when you want to keep your gcd rolling and the targeting system decides the enemies the furthest at the corner take priority, making you either miss one or two enemies or stop your gcd to target properly. This happens way less often than when I pull as a tank, but when it does happen it's very annoying.
    (4)
    Last edited by Eelanos; 04-16-2022 at 07:56 AM.

  8. #8
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,000
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    I'm one of those who enjoy the new overpower. It's way better for me now even visually.
    (7)

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