That's a nice utopia you got there where others actually do that more than half the time.
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WHM Main - WAR Secondary
Why do people come up with arbitrary and fake complaints to fuel problems that don't exist?
Overpower was one of the reasons i swapped away from WAR to DRK when playing through the game the first time. Swapping between cone and circle every single gcd was far more annoying than i was willing to put up with on trash pulls. I'm glad the cone is dead.
I was actually about to say the same thing. The fact that its aoe combo (and also SAM's for the record) didn't follow the same aoe shape did in fact make it clunky. The difference between the two interrupted the fluidity of the job. I also agree that forcing the player to constantly go from cone to circle in their spammed dungeon combo was not indicative of any amount of skill.Because it is jank to swap 2 targeting schemas between 2 constantly cycling skills. It's not skillful, it's just messy. Now if they had've changed them to be BOTH cone then that would also be fine, whichever, but the two skills should both use the same scheme whichever way they went.
I would've actually preferred it to be cone > cone as opposed to the circle > circle we got, just to maintain some differences between tanks but the change was a desired one.
Lucky you.
because in my experience, the slight majority just wait for the tank to come grab the mob.
and a not insignificatn amount of ranged and healer palyers jsut run away in a panic, esü. when you run lvling roulette
So now aoe is nearly all a circle around the caster or target to make it less "tedious".
Positionals are probably next on their list...
Why not make all button 50y aoe. That oughta fix everything.
/s
I've only dabbled a bit in WAR but I never found it bothersome to switch between cone and circle.
Another thing I noticed when not on tank is that WAR are usually best at keeping mobs stacked because of their different aoes while many tanks tend to just stand in the centre with huge hitboxes spread around them, making any targeted circle aoe miss half the pull.
WAR's cone aoe was a skill that taught the good habit of making sure to keep mobs stacked and reposition for it every now and then.
Tank aoes could certainly use more range, at the very least your 1st combo skill far to use to how overpower works...
Even if WAR was consistently cones, which would be better than the inconsistency, cones are still inferior to 360 degree AoEs.
During a pull, mobs naturally crowd around the tank, forcing you to constantly reposition every time you use your cone attack. Maybe this wasn't all that apparent before when you were forced to reposition every single GCD anyway because you were swapping between cone and 360, but if they just made all of WAR's AoEs cones, you'd still be playing it the same stupid janky way.
And if you play multiple tanks at all, the inconsistency is jarring. You build up a natural sense of when a mob is in range, so that you can run through the pack and AoE at the right time to grab them all. Having a cone completely throws off this sense.
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